Cubone #104
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More Pokemon
← #103 Exeggutor | #105 Marowak → |
Cubone #104 - Lonely Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 1'4" | 0.4 m | |
weight | 14.3 lb. | 6.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #104 | Johto: #203
|
104
Locations
Where to catch Cubone in Pokemon Red and Blue
Area | Levels | Method | Rarity |
---|---|---|---|
Pokemon Tower (3f) | 20-22 | Walking in tall grass or a cave | 9% |
Pokemon Tower (4f) | 20-22 | Walking in tall grass or a cave | 9% |
Pokemon Tower (5f) | 20-22 | Walking in tall grass or a cave | 9% |
Pokemon Tower (6f) | 22-24 | Walking in tall grass or a cave | 9% |
Pokemon Tower (7f) | 22-24 | Walking in tall grass or a cave | 10% |
Where to catch Cubone in Pokemon Yellow
Area | Levels | Method | Rarity |
---|---|---|---|
Pokemon Tower (5f) | 20 | Walking in tall grass or a cave | 5% |
Pokemon Tower (6f) | 22 | Walking in tall grass or a cave | 5% |
Pokemon Tower (7f) | 24 | Walking in tall grass or a cave | 5% |
Safari Zone (Area 1, East) | 19 | Walking in tall grass or a cave | 10% |
Safari Zone (Area 2, North) | 16 | Walking in tall grass or a cave | 5% |
Safari Zone (Area 3, West) | 19 | Walking in tall grass or a cave | 10% |
Moves
Abilities
Rock Head | Protects against recoil damage. |
Lightningrod | Redirects single-target Electric moves to this Pokemon where possible. Absorbs Electric moves, raising Special Attack one stage. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
10 | Bone Club | 65 | 20 | 85% | Has a 10% chance to make the target flinch. | ||
13 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
18 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
25 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
31 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
38 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
43 | Bonemerang | 50 | 10 | 90% | Hits twice in one turn. | ||
46 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Mega Punch | 80 | 20 | 85% | Inflicts regular damage with no additional effect. | ||
TM5 | Mega Kick | 120 | 5 | 75% | Inflicts regular damage with no additional effect. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
TM9 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
TM10 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
TM11 | Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
TM12 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Submission | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. | ||
TM18 | Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
TM19 | Seismic Toss | 1 | 20 | 100% | Inflicts damage equal to the user's level. | ||
TM20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Fissure | 1 | 5 | 30% | Causes a one-hit KO. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Mimic | -- | 10 | -- | Copies the target's last used move. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM40 | Skull Bash | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM50 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Defense | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Sp. Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Speed | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
TOTAL | 320 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
87 | 1,000,000 | 190 | 70 | Defense: 1 point |
Damage Taken
1x
1x
1x
0.5x
1x
0.5x
1x
1x
1x
1x
2x
2x
0x
1x
2x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | When it thinks of its dead mother, it cries. Its crying makes the skull it wears rattle hollowly. |
White 2 | |
Black | |
White | |
Diamond | When it thinks of its dead mother, it cries. Its crying makes the skull it wears rattle hollowly. |
Pearl | |
Platinum | |
HeartGold | If it is sad or lonely, the skull it wears shakes and emits a plaintive and mournful sound. |
SoulSilver | It always wears the skull of its dead mother, so no one has any idea what its hidden face looks like. |
Ruby | CUBONE pines for the mother it will never see again. Seeing a likeness of its mother in the full moon, it cries.The stains on the skull the Pokemon wears are made by the tears it sheds. |
Sapphire | |
Emerald | |
FireRed | It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly. |
LeafGreen | Because it never removes its skull helmet, no one has ever seen this Pokemon's real face. |
Gold | If it is sad or lonely, the skull it wears shakes,and emits a plaintive and mournful sound. |
Silver | It always wears the skull of its dead mother, so noone has any idea what its hidden face looks like. |
Crystal | It lost its mother after its birth. It wears itsmother's skull, never revealing its true face. |
Red | Because it never removes its skull helmet, no onehas ever seen this Pokemon's real face. |
Blue | |
Yellow | Wears the skull of its deceased mother. Its criesecho inside the skull and come out as a sad melody. |
Other
Name Etymology | Cu (as in cute) + bone |
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← #103 Exeggutor | #105 Marowak → |