553 #553 Krookodile #555 Darmanitan 555

Darumaka Darumaka #554 - Zen Charm Pokemon

Darumaka
Hear Darumaka's Cry
type Fire
gender 50.0% Male50.0% Female
height 2'0" 0.6 m
weight 82.7 lb. 37.5 kg
generation
National: #554 | Unova: #060

Family Family

Breeding

Egg Groups Steps to Hatch
Ground 5,100

554 Locations

Where to catch Darumaka in Pokemon Black and White

AreaLevelsMethodRarity
Desert Resort (Entrance)19-20Walking in tall grass or a cave30%
Desert Resort19-20Walking in tall grass or a cave30%
Route 415-18Walking in tall grass or a cave40%

Where to catch Darumaka in Pokemon Black 2 and White 2

AreaLevelsMethodRarity
Desert Resort (Entrance)18-19Walking in tall grass or a cave30%
Desert Resort18Walking in tall grass or a cave20%
Route 414-17Walking in tall grass or a cave35%

Moves Moves

Abilities

HustleStrengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
3RolloutRockPhysical302090%Power doubles every turn this move is used in succession after the first, resetting after five turns.
6IncinerateFireSpecial3015100%Destroys the target's held berry.
9RageNormalPhysical2020100%If the user is hit after using this move, its Attack rises by one stage.
11Fire FangFirePhysical651595%Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch.
14HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
17UproarNormalSpecial9010100%Forced to use this move for several turns. Pokemon cannot fall asleep in that time.
19FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
22Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
25Work UpNormalNone--30--Raises the user's Attack and Special Attack by one stage each.
27ThrashNormalPhysical12010100%Hits every turn for 2-3 turns, then confuses the user.
30Belly DrumNormalNone--10--User pays half its max HP to max out its Attack.
33Flare BlitzFirePhysical12015100%User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
35TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
39SuperpowerFightingPhysical1205100%Lowers the user's Attack and Defense by one stage after inflicting damage.
42OverheatFireSpecial140590%Lowers the user's Special Attack by two stages after inflicting damage.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM5RoarNormalNone--20100%Immediately ends wild battles. Forces trainers to switch Pokemon.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM22SolarbeamGrassSpecial12010100%Requires a turn to charge before attacking.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM35FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM38Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM39Rock TombRockPhysical501080%Has a 100% chance to lower the target's Speed by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM43Flame ChargeFirePhysical5020100%Inflicts regular damage. Raises the user's Speed by one stage.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM50OverheatFireSpecial140590%Lowers the user's Special Attack by two stages after inflicting damage.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM59IncinerateFireSpecial3015100%Destroys the target's held berry.
TM61Will-o-wispFireNone--1575%Burns the target.
TM74Gyro BallSteelPhysical15100%Power raises when the user has lower Speed, up to a maximum of 150.
TM80Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM83Work UpNormalNone--30--Raises the user's Attack and Special Attack by one stage each.
TM86Grass KnotGrassSpecial120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM89U-turnBugPhysical7020100%User must switch out after attacking.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
Take DownNormalPhysical902085%User receives 1/4 the damage it inflicts in recoil.
Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
Flame WheelFirePhysical6025100%Has a 10% chance to burn the target. Lets frozen Pokemon thaw themselves.
EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
Focus PunchFightingPhysical15020100%If the user takes damage before attacking, the attack is canceled.
YawnNormalNone--10--Target sleeps at the end of the next turn.
Hammer ArmFightingPhysical1001090%Lowers user's Speed by one stage.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP70
Statbar
250 - 344250 - 344250 - 344
Attack90
Statbar
166 - 251185 - 279203 - 306
Defense45
Statbar
85 - 17095 - 189104 - 207
Sp. Attack15
Statbar
31 - 11635 - 12938 - 141
Sp. Defense45
Statbar
85 - 17095 - 189104 - 207
Speed50
Statbar
94 - 179105 - 199115 - 218
TOTAL 315
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
63 1,059,860 120 70 Attack: 1 point

Damage Taken

Normal 1x
Fighting 1x
Flying 1x
Poison 1x
Ground 2x
Rock 2x
Bug 0.5x
Ghost 1x
Steel 0.5x
Fire 0.5x
Water 2x
Grass 0.5x
Electric 1x
Psychic 1x
Ice 0.5x
Dragon 1x
Dark 1x
Fairy 0.5x

Images Images

BlackDarumakaDarumakaDarumakaDarumaka
White

Flavor Text Flavortext

Black 2When it sleeps, it pulls its limbs into its body and its internal fire goes down to 1,100° F.
White 2
BlackWhen its internal fire is burning, it cannot calm down and it runs around. When the fire diminishes, it falls asleep.
White
553 #553 Krookodile #555 Darmanitan 555