Dewgong #087
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← #086 Seel | #088 Grimer → |
Dewgong #087 - Sea Lion Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 6'7" | 1.7 m | |
weight | 264.6 lb. | 120.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #087 | Johto: #177
|
087
Moves
Abilities
Thick Fat | Halves damage from Fire and Ice moves. |
Hydration | Cures any major status ailment after each turn during rain. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Icy Wind | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
1 | Signal Beam | 75 | 15 | 100% | Has a 10% chance to confuse the target. | ||
3 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
7 | Signal Beam | 75 | 15 | 100% | Has a 10% chance to confuse the target. | ||
11 | Icy Wind | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
13 | Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
17 | Ice Shard | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
21 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
23 | Aqua Ring | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. | ||
27 | Aurora Beam | 65 | 20 | 100% | Has a 10% chance to lower the target's Attack by one stage. | ||
31 | Aqua Jet | 40 | 20 | 100% | Inflicts regular damage with no additional effect. | ||
33 | Brine | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | ||
34 | Sheer Cold | 1 | 5 | 30% | Causes a one-hit KO. | ||
39 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
45 | Dive | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. | ||
49 | Aqua Tail | 90 | 10 | 90% | Inflicts regular damage with no additional effect. | ||
55 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
61 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
65 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM79 | Frost Breath | 40 | 10 | 90% | Always scores a critical hit. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Slam | 80 | 20 | 75% | Inflicts regular damage with no additional effect. | ||
Horn Drill | 1 | 5 | 30% | Causes a one-hit KO. | ||
Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
Lick | 20 | 30 | 100% | Has a 30% chance to paralyze the target. | ||
Perish Song | -- | 5 | -- | User and target both faint after three turns. | ||
Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
Fake Out | 40 | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
Stockpile | -- | 20 | -- | Stores energy up to three times for use with Spit Up and Swallow. | ||
Spit Up | 1 | 10 | 100% | Power is 100 times the amount of energy Stockpiled. | ||
Swallow | -- | 10 | -- | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
Signal Beam | 75 | 15 | 100% | Has a 10% chance to confuse the target. | ||
Icicle Spear | 25 | 30 | 100% | Hits 2-5 times in one turn. | ||
Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
Entrainment | -- | 15 | 100% | Copies the user's ability onto the target. | ||
Belch | 120 | 10 | 90% | Can only be used after the user has eaten a berry. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 90 | 290 - 384 | 290 - 384 | 290 - 384 |
Attack | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Attack | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Defense | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Speed | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
TOTAL | 475 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
176 | 1,000,000 | 75 | 70 | Special Defense: 2 points |
Damage Taken
1x
2x
1x
1x
1x
2x
1x
1x
1x
1x
0.5x
2x
2x
1x
0.25x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | Its streamlined body has low resistance, and it swims around cold oceans at a speed of eight knots. |
White 2 | |
Black | |
White | |
Diamond | In snow, the pure white coat covering its body obscures it from predators. |
Pearl | |
Platinum | |
HeartGold | Its streamlined body has little drag in water. The colder the temperature, the friskier it gets. |
SoulSilver | It loves frigid seas with ice floes. It uses its long tail to change swimming direction quickly. |
Ruby | DEWGONG loves to snooze on bitterly cold ice. The sight of this Pokemon sleeping ona glacier was mistakenly thought to be a mermaid by a mariner long ago. |
Sapphire | |
Emerald | |
FireRed | Its body is covered with a pure white fur. The colder the weather, the more active it becomes. |
LeafGreen | It stores thermal energy in the body. It swims at a steady eight knots even in intensely cold waters. |
Gold | Its streamlined body has little drag in water.The colder the temperature, the friskier it gets. |
Silver | It loves frigid seas with ice floes. It uses itslong tail to change swimming direction quickly. |
Crystal | It sleeps under shallow ocean waters during theday, then looks for food at night when it's cold. |
Red | Stores thermal energy in its body. Swims at asteady 8 knots even in intensely cold waters. |
Blue | |
Yellow | Its entire body is a snowy-white. Unharmed by evenintense cold, it swims powerfully in icy waters. |
Other
Name Etymology | As in dugong, a type of marine mammal |
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← #086 Seel | #088 Grimer → |