← #451 Skorupi | #453 Croagunk → |
Drapion #452 - Ogre Scorp Pokemon
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types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 4'3" | 1.3 m | |
weight | 135.6 lb. | 61.5 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #452 | Sinnoh: #128
|
452
Moves
Abilities
Battle Armor | Protects against critical hits. |
Sniper | Strengthens critical hits to inflict 3× damage rather than 2×. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Poison Sting | 15 | 35 | 100% | Has a 30% chance to poison the target. | ||
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
1 | Knock Off | 20 | 20 | 100% | Target drops its held item. | ||
1 | Thunder Fang | 65 | 15 | 95% | Has a 10% chance to paralyze the target and a $effect_chance% chance to make the target flinch. | ||
1 | Ice Fang | 65 | 15 | 95% | Has a 10% chance to freeze the target and a $effect_chance% chance to make the target flinch. | ||
1 | Fire Fang | 65 | 15 | 95% | Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch. | ||
5 | Knock Off | 20 | 20 | 100% | Target drops its held item. | ||
9 | Pin Missile | 14 | 20 | 85% | Hits 2-5 times in one turn. | ||
13 | Acupressure | -- | 30 | -- | Raises one of a friendly Pokemon's stats at random by two stages. | ||
16 | Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
20 | Bug Bite | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. | ||
23 | Poison Fang | 50 | 15 | 100% | Has a 30% chance to badly poison the target. | ||
27 | Venoshock | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. | ||
30 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
34 | Toxic Spikes | -- | 20 | -- | Scatters poisoned spikes, poisoning opposing Pokemon that switch in. | ||
38 | Night Slash | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
43 | Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
49 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
53 | Fell Stinger | 30 | 25 | 100% | Raises the user's Attack by two stages if it KOs the target. | ||
57 | Cross Poison | 70 | 20 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM9 | Venoshock | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM76 | Struggle Bug | 30 | 20 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM81 | X-scissor | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
TM83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM95 | Snarl | 55 | 15 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. | ||
TM97 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Whirlwind | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
Sand-attack | -- | 15 | 100% | Lowers the target's accuracy by one stage. | ||
Twineedle | 25 | 20 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. | ||
Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
Faint Attack | 60 | 20 | -- | Never misses. | ||
Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
Poison Tail | 50 | 25 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. | ||
Night Slash | 70 | 15 | 100% | Has an increased chance for a critical hit. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 70 | 250 - 344 | 250 - 344 | 250 - 344 |
Attack | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Defense | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Sp. Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Speed | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
TOTAL | 500 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
204 | 1,250,000 | 45 | 70 | Defense: 2 points |
Damage Taken
1x
1x
1x
0.5x
2x
1x
1x
0.5x
1x
1x
1x
0.5x
1x
0x
1x
1x
0.5x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | It takes pride in its strength. Even though it can tear foes apart, it finishes them off with powerful poison. |
White 2 | |
Black | |
White | |
Diamond | It has the power in its clawed arms to make scrap of a car. The tips of its claws release poison. |
Pearl | Its body is encased in a sturdy shell. Its head rotates 180 degrees, eliminating blind spots. |
HeartGold | It attacks people and Pokemon that cross the desert. This has only furthered its bad reputation. |
SoulSilver |
← #451 Skorupi | #453 Croagunk → |