← #425 Drifloon | #427 Buneary → |
Drifblim #426 - Blimp Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 4'11" | 1.2 m | |
weight | 33.1 lb. | 15.0 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #426 | Sinnoh: #066
|
426
Locations
Where to catch Drifblim in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Giant Chasm (Outside) | 49 | Walking in tall grass or a cave | 10% |
Giant Chasm (Outside) | 59 | Walking in dark grass | 10% |
Route 13 | 49 | Walking in tall grass or a cave | 10% |
Route 13 | 59 | Walking in dark grass | 10% |
Route 14 | 49 | Walking in tall grass or a cave | 10% |
Route 14 | 59 | Walking in dark grass | 10% |
Where to catch Drifblim in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Reversal Mountain (Unknown Area 48) | 36-37 | Walking in dark grass | 20% |
Reversal Mountain (Unknown Area 48) | 32-33 | Walking in tall grass or a cave | 20% |
Route 13 | 38-39 | Walking in dark grass | 15% |
Route 13 | 34-35 | Walking in tall grass or a cave | 15% |
Route 14 | 34-35 | Walking in tall grass or a cave | 15% |
Route 14 | 38-39 | Walking in dark grass | 15% |
Moves
Abilities
Aftermath | Damages the attacker for 1/4 its max HP when knocked out by a contact move. |
Unburden | Doubles Speed upon using or losing a held item. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Gust | 40 | 35 | 100% | Inflicts regular damage and can hit Pokemon in the air. | ||
1 | Minimize | -- | 20 | -- | Raises the user's evasion by two stages. | ||
1 | Constrict | 10 | 35 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
1 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
4 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
8 | Gust | 40 | 35 | 100% | Inflicts regular damage and can hit Pokemon in the air. | ||
13 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
16 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
20 | Ominous Wind | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
25 | Stockpile | -- | 20 | -- | Stores energy up to three times for use with Spit Up and Swallow. | ||
27 | Hex | 50 | 10 | 100% | Has double power if the target has a major status ailment. | ||
34 | Spit Up | 1 | 10 | 100% | Power is 100 times the amount of energy Stockpiled. | ||
34 | Swallow | -- | 10 | -- | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
40 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
46 | Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
52 | Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
60 | Explosion | 250 | 5 | 100% | User faints. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Telekinesis | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM61 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
TM62 | Acrobatics | 55 | 15 | 100% | Has double power if the user has no held item. | ||
TM63 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
TM64 | Explosion | 250 | 5 | 100% | User faints. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM2 | Fly | 90 | 15 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
Haze | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. | ||
Destiny Bond | -- | 5 | -- | If the user faints this turn, the target automatically will, too. | ||
Memento | -- | 10 | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. | ||
Weather Ball | 50 | 10 | 100% | If there be weather, this move has doubled power and the weather's type. | ||
Defog | -- | 15 | -- | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||
Clear Smog | 50 | 15 | -- | Removes all of the target's stat modifiers. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 150 | 410 - 504 | 410 - 504 | 410 - 504 |
Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Defense | 44 | 83 - 168 | 93 - 187 | 102 - 205 |
Sp. Attack | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Sp. Defense | 54 | 101 - 186 | 113 - 207 | 124 - 227 |
Speed | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
TOTAL | 498 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
204 | 1,640,000 | 60 | 70 | HP: 2 points |
Damage Taken
0x
0x
1x
0.5x
0x
2x
0.25x
2x
1x
1x
1x
0.5x
2x
1x
2x
1x
2x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | They carry people and Pokemon, but the wind can catch them, so there can't be a fixed destination. |
White 2 | |
Black | |
White | |
Diamond | It's drowzy in daytime, but flies off in the evening in big groups. No one knows where they go. |
Pearl | It carries people and Pokemon when it flies. But since it only drifts, it can end up anywhere. |
HeartGold | It can generate and release gas within its body. That's how it can control the altitude of its drift. |
SoulSilver |
← #425 Drifloon | #427 Buneary → |