← #424 Ambipom | #426 Drifblim → |
Drifloon #425 - Balloon Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 1'4" | 0.4 m | |
weight | 2.6 lb. | 1.2 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #425 | Sinnoh: #065
|
425
Moves
Abilities
Aftermath | Damages the attacker for 1/4 its max HP when knocked out by a contact move. |
Unburden | Doubles Speed upon using or losing a held item. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Minimize | -- | 20 | -- | Raises the user's evasion by two stages. | ||
1 | Constrict | 10 | 35 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
4 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
8 | Gust | 40 | 35 | 100% | Inflicts regular damage and can hit Pokemon in the air. | ||
13 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
16 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
20 | Ominous Wind | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
25 | Stockpile | -- | 20 | -- | Stores energy up to three times for use with Spit Up and Swallow. | ||
27 | Hex | 50 | 10 | 100% | Has double power if the target has a major status ailment. | ||
32 | Spit Up | 1 | 10 | 100% | Power is 100 times the amount of energy Stockpiled. | ||
32 | Swallow | -- | 10 | -- | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
36 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
40 | Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
44 | Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
50 | Explosion | 250 | 5 | 100% | User faints. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM61 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
TM62 | Acrobatics | 55 | 15 | 100% | Has double power if the user has no held item. | ||
TM63 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
TM64 | Explosion | 250 | 5 | 100% | User faints. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
Haze | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. | ||
Destiny Bond | -- | 5 | -- | If the user faints this turn, the target automatically will, too. | ||
Memento | -- | 10 | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. | ||
Weather Ball | 50 | 10 | 100% | If there be weather, this move has doubled power and the weather's type. | ||
Tailwind | -- | 30 | -- | For three turns, friendly Pokemon have doubled Speed. | ||
Defog | -- | 15 | -- | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||
Clear Smog | 50 | 15 | -- | Removes all of the target's stat modifiers. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 90 | 290 - 384 | 290 - 384 | 290 - 384 |
Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Defense | 34 | 65 - 150 | 73 - 167 | 80 - 183 |
Sp. Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Defense | 44 | 83 - 168 | 93 - 187 | 102 - 205 |
Speed | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
TOTAL | 348 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
127 | 1,640,000 | 125 | 70 | HP: 1 point |
Damage Taken
0x
0x
1x
0.5x
0x
2x
0.25x
2x
1x
1x
1x
0.5x
2x
1x
2x
1x
2x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | These Pokemon are called the “Signpost for Wandering Spirits.” Children holding them sometimes vanish. |
White 2 | |
Black | |
White | |
Diamond | A Pokemon formed by the spirits of people and Pokemon. It loves damp, humid seasons. |
Pearl | It tugs on the hands of children to steal them away. However, it gets pulled around instead. |
HeartGold | It is whispered that any child who mistakes DRIFLOON for a balloon and holds on to it could wind up missing. |
SoulSilver |
← #424 Ambipom | #426 Drifblim → |