← #620 Mienshao | #622 Golett → |
Druddigon #621 - Cave Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 5'3" | 1.6 m | |
weight | 306.5 lb. | 139.0 kg | |
generation |
5th (Black & White) National: #621 | Unova: #127
|
621
Family
#621 - Druddigon |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Monster | Dragon | 7,650 |
Locations
Where to catch Druddigon in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Dragonspiral Tower (Entrance) | 31-33 | Walking in tall grass or a cave | 30% |
Dragonspiral Tower (Outside) | 31-33 | Walking in tall grass or a cave | 30% |
Dragonspiral Tower (Outside) | 35-37 | Walking in dark grass | 30% |
Dragonspiral Tower (1f) | 30-33 | Walking in tall grass or a cave | 30% |
Where to catch Druddigon in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Dragonspiral Tower (Entrance) | 58 | Walking in tall grass or a cave | 15% |
Dragonspiral Tower (Outside) | 58 | Walking in tall grass or a cave | 5% |
Dragonspiral Tower (Outside) | 66 | Walking in dark grass | 5% |
Dragonspiral Tower (1f) | 56-58 | Walking in tall grass or a cave | 30% |
Victory Road (Unknown Area 77) | 47-50 | Walking in tall grass or a cave | 80% |
Victory Road (Unknown Area 80) | 47-50 | Walking in tall grass or a cave | 80% |
Moves
Abilities
Rough Skin | Damages attacking Pokemon for 1/8 their max HP on contact. |
Sheer Force | Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
5 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
9 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
13 | Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
18 | Dragon Rage | 1 | 10 | 100% | Inflicts 40 points of damage. | ||
21 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
25 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
27 | Dragon Claw | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
31 | Chip Away | 70 | 20 | 100% | Ignores the target's stat modifiers. | ||
35 | Revenge | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | ||
40 | Night Slash | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
45 | Dragon Tail | 60 | 10 | 90% | Ends wild battles. Forces trainers to switch Pokemon. | ||
49 | Rock Climb | 90 | 20 | 85% | Has a 20% chance to confuse the target. | ||
55 | Superpower | 120 | 5 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. | ||
62 | Outrage | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
TM2 | Dragon Claw | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Smack Down | 50 | 15 | 100% | Removes any immunity to Ground damage. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Dragon Tail | 60 | 10 | 90% | Ends wild battles. Forces trainers to switch Pokemon. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM95 | Snarl | 55 | 15 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Glare | -- | 30 | 90% | Paralyzes the target. | ||
Faint Attack | 60 | 20 | -- | Never misses. | ||
Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
Metal Claw | 50 | 35 | 95% | Has a 10% chance to raise the user's Attack by one stage. | ||
Snatch | -- | 10 | -- | Steals the target's move, if it's self-targeted. | ||
Crush Claw | 75 | 10 | 95% | Has a 50% chance to lower the target's Defense by one stage. | ||
Poison Tail | 50 | 25 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. | ||
Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
Thunder Fang | 65 | 15 | 95% | Has a 10% chance to paralyze the target and a $effect_chance% chance to make the target flinch. | ||
Fire Fang | 65 | 15 | 95% | Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 77 | 264 - 358 | 264 - 358 | 264 - 358 |
Attack | 120 | 220 - 305 | 245 - 339 | 269 - 372 |
Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Sp. Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Speed | 48 | 90 - 175 | 101 - 195 | 111 - 214 |
TOTAL | 485 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
170 | 1,000,000 | 45 | 70 | Attack: 2 points |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
0.5x
1x
2x
2x
1x
2x
|
Images
Black | |
White |
Flavortext
Black 2 | It runs through the narrow tunnels formed by Excadrill and Onix. It uses its sharp claws to catch prey. |
White 2 | |
Black | It warms its body by absorbing sunlight with its wings. When its body temperature falls, it can no longer move. |
White |
← #620 Mienshao | #622 Golett → |