Dunsparce #206
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← ![]() | #207 Gligar ![]() |
Dunsparce
#206
- Land Snake Pokemon
![]() ![]() |
type | ![]() |
|
---|---|---|---|
gender | 50.0% ![]() | 50.0% ![]() |
|
height | 5'11" | 1.5 m | |
weight | 30.9 lb. | 14.0 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #206 | Johto: #052
|
206
Family
![]() ![]() #206 - Dunsparce |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Ground | 5,100 |
Locations
Where to catch Dunsparce in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Route 12 | 48 | Walking in tall grass or a cave | 5% |
Route 12 | 59 | Walking in dark grass | 5% |
Where to catch Dunsparce in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Dreamyard | 57 | Walking in rustling grass | 10% |
Village Bridge | 37 | Walking in rustling grass | 10% |
Victory Road (Unknown Area 79) | 49 | Walking in rustling grass | 10% |
Victory Road (Unknown Area 73) | 49 | Walking in rustling grass | 10% |
Victory Road (Unknown Area 72) | 49 | Walking in rustling grass | 10% |
Nature Sanctuary | 57 | Walking in rustling grass | 10% |
Floccesy Ranch (Inner) | 5 | Walking in rustling grass | 10% |
Route 1 | 57 | Walking in rustling grass | 10% |
Route 2 | 57 | Walking in rustling grass | 10% |
Route 6 | 25 | Walking in rustling grass | 10% |
Route 12 | 36 | Walking in rustling grass | 10% |
Route 18 | 57 | Walking in rustling grass | 10% |
Route 20 | 3 | Walking in rustling grass | 10% |
Moves
Abilities
Serene Grace | Doubles the chance of moves' extra effects occurring. |
Run Away | Ensures success fleeing from wild battles. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Rage | ![]() | ![]() | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
1 | Defense Curl | ![]() | ![]() | -- | 40 | -- | Raises user's Defense by one stage. |
4 | Rollout | ![]() | ![]() | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
7 | Spite | ![]() | ![]() | -- | 10 | 100% | Lowers the PP of the target's last used move by 4. |
10 | Pursuit | ![]() | ![]() | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
13 | Screech | ![]() | ![]() | -- | 40 | 85% | Lowers the target's Defense by two stages. |
16 | Yawn | ![]() | ![]() | -- | 10 | -- | Target sleeps at the end of the next turn. |
19 | Ancientpower | ![]() | ![]() | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
22 | Take Down | ![]() | ![]() | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
25 | Roost | ![]() | ![]() | -- | 10 | -- | Heals the user by half its max HP. |
28 | Glare | ![]() | ![]() | -- | 30 | 90% | Paralyzes the target. |
31 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
34 | Double-edge | ![]() | ![]() | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. |
37 | Coil | ![]() | ![]() | -- | 20 | -- | Raises the user's Attack, Defense, and accuracy by one stage each. |
40 | Endure | ![]() | ![]() | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. |
43 | Drill Run | ![]() | ![]() | 80 | 10 | 95% | Has an increased chance for a critical hit. |
46 | Endeavor | ![]() | ![]() | 1 | 5 | 100% | Lowers the target's HP to equal the user's. |
49 | Flail | ![]() | ![]() | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM4 | Calm Mind | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. |
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
TM13 | Ice Beam | ![]() | ![]() | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM14 | Blizzard | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM22 | Solarbeam | ![]() | ![]() | 120 | 10 | 100% | Requires a turn to charge before attacking. |
TM24 | Thunderbolt | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM25 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
TM26 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM28 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM35 | Flamethrower | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM38 | Fire Blast | ![]() | ![]() | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM39 | Rock Tomb | ![]() | ![]() | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
TM57 | Charge Beam | ![]() | ![]() | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
TM59 | Incinerate | ![]() | ![]() | 30 | 15 | 100% | Destroys the target's held berry. |
TM67 | Retaliate | ![]() | ![]() | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. |
TM73 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
TM74 | Gyro Ball | ![]() | ![]() | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
TM77 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
TM78 | Bulldoze | ![]() | ![]() | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
TM80 | Rock Slide | ![]() | ![]() | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM84 | Poison Jab | ![]() | ![]() | 80 | 20 | 100% | Has a 30% chance to poison the target. |
TM85 | Dream Eater | ![]() | ![]() | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM93 | Wild Charge | ![]() | ![]() | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. |
TM94 | Rock Smash | ![]() | ![]() | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Headbutt | ![]() | ![]() | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
Bite | ![]() | ![]() | 60 | 25 | 100% | Has a 30% chance to make the target flinch. |
Agility | ![]() | ![]() | -- | 30 | -- | Raises the user's Speed by two stages. |
Bide | ![]() | ![]() | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. |
Snore | ![]() | ![]() | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Curse | ![]() | ![]() | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
Ancientpower | ![]() | ![]() | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
Magic Coat | ![]() | ![]() | -- | 15 | -- | Reflects back the first effect move used on the user this turn. |
Secret Power | ![]() | ![]() | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
Astonish | ![]() | ![]() | 30 | 15 | 100% | Has a 30% chance to make the target flinch. |
Trump Card | ![]() | ![]() | 1 | 5 | -- | Power increases when this move has less PP, up to a maximum of 200. |
Hex | ![]() | ![]() | 50 | 10 | 100% | Has double power if the target has a major status ailment. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 100 | 310 - 404 | 310 - 404 | 310 - 404 |
Attack | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Speed | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
TOTAL | 415 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
125 | 1,000,000 | 190 | 70 | HP: 1 point |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
Gold | ![]() ![]() ![]() ![]() |
Silver | |
Crystal | ![]() ![]() ![]() ![]() |
Flavortext
Black 2 | It creates mazes in dark locations. When spotted, it flees into the ground by digging with its tail. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | When spotted, this Pokemon escapes backward by furiously boring into the ground with its tail. |
SoulSilver | If spotted, it escapes by burrowing with its tail. It can float just slightly using its wings. |
Ruby | DUNSPARCE has a drill for its tail. It uses this tail to burrow into the ground backwards.This Pokemon is known to make its nest in complex shapes deep under the ground. |
Sapphire | |
Emerald | |
FireRed | If spotted, it escapes by burrowing with its tail. It can hover just slightly using its wings. |
LeafGreen | When spotted, this Pokemon escapes backward by furiously boring into the ground with its tail. |
Gold | When spotted, this Pokemon escapes backward by furiously boring into the ground with its tail. |
Silver | If spotted, it escapes by burrowing with its tail.It can float just slightly using its wings. |
Crystal | It hides deep inside caves where no light everreaches it and remains virtually motionless there. |
Other
Name Etymology | Dun (grayish brown) + sparse |
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← ![]() | #207 Gligar ![]() |