← #354 Banette | #356 Dusclops → |
Duskull #355 - Requiem Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'7" | 0.8 m | |
weight | 33.1 lb. | 15.0 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #355 | Hoenn: #148
|
355
Family
Breeding
Egg Groups | Steps to Hatch |
---|---|
Indeterminate | 6,375 |
Locations
Where to catch Duskull in Pokemon Ruby
Area | Levels | Method | Rarity |
---|---|---|---|
Mt. Pyre (1f) | 22-29 | Walking in tall grass or a cave | 100% |
Mt. Pyre (2f) | 22-29 | Walking in tall grass or a cave | 100% |
Mt. Pyre (3f) | 22-29 | Walking in tall grass or a cave | 100% |
Mt. Pyre (4f) | 22-29 | Walking in tall grass or a cave | 90% |
Mt. Pyre (5f) | 22-29 | Walking in tall grass or a cave | 90% |
Mt. Pyre (Summit) | 24-30 | Walking in tall grass or a cave | 85% |
Mt. Pyre (Outside) | 27-29 | Walking in tall grass or a cave | 40% |
Mt. Pyre (6f) | 22-29 | Walking in tall grass or a cave | 90% |
Route 121 | 26-28 | Walking in tall grass or a cave | 30% |
Route 123 | 26-28 | Walking in tall grass or a cave | 30% |
Where to catch Duskull in Pokemon Sapphire and Emerald
Area | Levels | Method | Rarity |
---|---|---|---|
Mt. Pyre (4f) | 25-29 | Walking in tall grass or a cave | 10% |
Mt. Pyre (5f) | 25-29 | Walking in tall grass or a cave | 10% |
Mt. Pyre (6f) | 25-29 | Walking in tall grass or a cave | 10% |
Mt. Pyre (Summit) | 26-30 | Walking in tall grass or a cave | 13% |
Moves
Abilities
Levitate | Evades Ground moves. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Night Shade | 1 | 15 | 100% | Inflicts damage equal to the user's level. | ||
5 | Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
12 | Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
16 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
23 | Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
27 | Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
34 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
38 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
45 | Mean Look | -- | 5 | -- | Prevents the target from leaving battle. | ||
49 | Future Sight | 100 | 10 | 100% | Hits the target two turns later. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
TM49 | Snatch | -- | 10 | -- | Steals the target's move, if it's self-targeted. | ||
HM5 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 20 | 150 - 244 | 150 - 244 | 150 - 244 |
Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Sp. Attack | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
Sp. Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Speed | 25 | 49 - 134 | 55 - 149 | 60 - 163 |
TOTAL | 295 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
97 | 800,000 | 190 | 35 | Special Defense: 1 point |
Damage Taken
0x
0x
1x
0.5x
1x
1x
0.5x
2x
1x
1x
1x
1x
1x
1x
1x
1x
2x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | It loves the crying of children. It startles bad kids by passing through walls and making them cry. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | If it finds bad children who won't listen to their parents, it will spirit them away--or so it's said. |
SoulSilver | |
Ruby | DUSKULL can pass through any wall no matter how thick it may be. Once this Pokemon chooses a target,it will doggedly pursue the intended victim until the break of dawn. |
Sapphire | DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehavingchildren that this Pokemon will spirit away bad children who earn scoldings from their mothers. |
Emerald | A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokemon that roams about under the cloak of darkness. |
FireRed | Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls. |
LeafGreen |
Other
Name Etymology | Dusk + skull |
---|
← #354 Banette | #356 Dusclops → |