Electabuzz #125
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← #124 Jynx | #126 Magmar → |
Electabuzz #125 - Electric Pokemon
|
type | ||
---|---|---|---|
gender | 75.0% | 25.0% | |
height | 4'7" | 1.1 m | |
weight | 66.2 lb. | 30.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #125 | Johto: #155
|
125
Family
#239 - Elekid | #125 - Electabuzz Lv. 30 | #466 - Electivire Trade withElectirizer |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Humanshape | 6,375 |
Locations
Where to catch Electabuzz in Pokemon Red
Area | Levels | Method | Rarity |
---|---|---|---|
Power Plant | 33-36 | Walking in tall grass or a cave | 5% |
Moves
Abilities
Static | Has a 30% chance of paralyzing attacking Pokemon on contact. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
34 | Thundershock | 40 | 30 | 100% | Has a 10% chance to paralyze the target. | ||
37 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
42 | Thunderpunch | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
49 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
54 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Mega Punch | 80 | 20 | 85% | Inflicts regular damage with no additional effect. | ||
TM5 | Mega Kick | 120 | 5 | 75% | Inflicts regular damage with no additional effect. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
TM9 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
TM10 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Submission | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. | ||
TM18 | Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
TM19 | Seismic Toss | 1 | 20 | 100% | Inflicts damage equal to the user's level. | ||
TM20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Teleport | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. | ||
TM31 | Mimic | -- | 10 | -- | Copies the target's last used move. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM34 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
TM35 | Metronome | -- | 10 | -- | Randomly selects and uses any move in the game. | ||
TM39 | Swift | 60 | 20 | -- | Never misses. | ||
TM40 | Skull Bash | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM46 | Psywave | 1 | 15 | 80% | Inflicts damage between 50% and 150% of the user's level. | ||
TM50 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM5 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 65 | 240 - 334 | 240 - 334 | 240 - 334 |
Attack | 83 | 153 - 238 | 171 - 265 | 188 - 291 |
Defense | 57 | 107 - 191 | 119 - 213 | 130 - 234 |
Sp. Attack | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Sp. Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Speed | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
TOTAL | 490 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
156 | 1,000,000 | 45 | 70 | Speed: 2 points |
Damage Taken
1x
1x
0.5x
1x
2x
1x
1x
1x
0.5x
1x
1x
1x
0.5x
1x
1x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | Research is progressing on storing lightning in Electabuzz so this energy can be used at any time. |
White 2 | |
Black | |
White | |
Diamond | Half of all blackouts occur when this Pokemon appears at power plants and eats electricity. |
Pearl | |
Platinum | |
HeartGold | Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue. |
SoulSilver | Its body constantly discharges electricity. Getting close to it will make your hair stand on end. |
Ruby | When a storm arrives, gangs of this Pokemon compete with each other to scale heights that are likely to bestricken by lightning bolts. Some towns use ELECTABUZZ in place of lightning rods. |
Sapphire | |
Emerald | |
FireRed | It loves to feed on strong electricity. It occasionally appears around large power plants and so on. |
LeafGreen | Normally found near power plants, they can wander away and cause major blackouts in cities. |
Gold | Electricity runs across the surface of its body. Indarkness, its entire body glows a whitish-blue. |
Silver | Its body constantly discharges electricity. Getting close to it will make your hair stand on end. |
Crystal | When two ELECTABUZZ touch, they control theelectric currents to communicate their feelings. |
Red | Normally found near power plants, they can wanderaway and cause major blackouts in cities. |
Blue | |
Yellow | If a major power outage occurs, it is certain thatthis Pokemon has eaten electricity at a power plant. |
Other
Name Etymology | As in electricity |
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← #124 Jynx | #126 Magmar → |