← #465 Tangrowth | #467 Magmortar → |
Electivire #466 - Thunderbolt Pokemon
|
type | ||
---|---|---|---|
gender | 75.0% | 25.0% | |
height | 6'11" | 1.8 m | |
weight | 305.6 lb. | 138.6 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #466
|
466
Family
#239 - Elekid | #125 - Electabuzz Lv. 30 | #466 - Electivire Trade withElectirizer |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Humanshape | 6,375 |
Moves
Abilities
Motor Drive | Absorbs Electric moves, raising Speed one stage. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Fire Punch | 75 | 15 | 100% | Has a 10% chance to burn the target. | ||
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Low Kick | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
1 | Thundershock | 40 | 30 | 100% | Has a 10% chance to paralyze the target. | ||
1 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
5 | Thundershock | 40 | 30 | 100% | Has a 10% chance to paralyze the target. | ||
8 | Low Kick | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
12 | Swift | 60 | 20 | -- | Never misses. | ||
15 | Shock Wave | 60 | 20 | -- | Never misses. | ||
19 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
22 | Electro Ball | 1 | 10 | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | ||
26 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
29 | Thunderpunch | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
36 | Discharge | 80 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
42 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
49 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
55 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
62 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM47 | Low Sweep | 60 | 20 | 100% | Lowers the target's Speed by one stage. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM72 | Volt Switch | 70 | 20 | 100% | User must switch out after attacking. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM93 | Wild Charge | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Karate Chop | 50 | 25 | 100% | Has an increased chance for a critical hit. | ||
Fire Punch | 75 | 15 | 100% | Has a 10% chance to burn the target. | ||
Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
Rolling Kick | 60 | 15 | 85% | Has a 30% chance to make the target flinch. | ||
Meditate | -- | 40 | -- | Raises the user's Attack by one stage. | ||
Barrier | -- | 30 | -- | Raises the user's Defense by two stages. | ||
Dynamicpunch | 100 | 5 | 50% | Has a 100% chance to confuse the target. | ||
Cross Chop | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
Hammer Arm | 100 | 10 | 90% | Lowers user's Speed by one stage. | ||
Feint | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 75 | 260 - 354 | 260 - 354 | 260 - 354 |
Attack | 123 | 225 - 310 | 251 - 345 | 276 - 379 |
Defense | 67 | 125 - 209 | 139 - 233 | 152 - 256 |
Sp. Attack | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Sp. Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Speed | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
TOTAL | 540 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
199 | 1,000,000 | 30 | 70 | Attack: 3 points |
Damage Taken
1x
1x
0.5x
1x
2x
1x
1x
1x
0.5x
1x
1x
1x
0.5x
1x
1x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | The instant it presses the tips of its tails onto an opponent, it sends over 20,000 volts of electricity into the foe. |
White 2 | |
Black | |
White | |
Diamond | It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power. |
Pearl | It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power. |
HeartGold | As its electric charge amplifies, blue sparks begin to crackle between its horns. |
SoulSilver |
← #465 Tangrowth | #467 Magmortar → |