100 #100 Voltorb #102 Exeggcute 102

Electrode Electrode #101 - Ball Pokemon

Electrode
Hear Electrode's Cry
type Electric
gender Genderless
height 4'11" 1.2 m
weight 146.9 lb. 66.6 kg
generation
National: #101 | Johto: #121 | Hoenn: #085

Family Family

General100
#100 - Voltorb
Level101
#101 - Electrode
Lv. 30

Breeding

Egg Groups Steps to Hatch
Mineral 5,100

Moves Moves

Abilities

SoundproofProtects against sound-based moves.
StaticHas a 30% chance of paralyzing attacking Pokemon on contact.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
1SelfdestructNormalPhysical2005100%User faints.
1ScreechNormalNone--4085%Lowers the target's Defense by two stages.
1SonicboomNormalSpecial12090%Inflicts 20 points of damage.
9ScreechNormalNone--4085%Lowers the target's Defense by two stages.
17SonicboomNormalSpecial12090%Inflicts 20 points of damage.
23SelfdestructNormalPhysical2005100%User faints.
29RolloutRockPhysical302090%Power doubles every turn this move is used in succession after the first, resetting after five turns.
34Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
40SwiftNormalSpecial6020--Never misses.
44ExplosionNormalPhysical2505100%User faints.
48Mirror CoatPsychicSpecial120100%Inflicts twice the damage the user received from the last special hit it took.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM2HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM3CurseGhostNone--10--Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM4RolloutRockPhysical302090%Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM7Zap CannonElectricSpecial120550%Has a 100% chance to paralyze the target.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13SnoreNormalSpecial4015100%Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM20EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM34SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM35Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM39SwiftNormalSpecial6020--Never misses.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
HM5FlashNormalNone--20100%Lowers the target's accuracy by one stage.

Egg Moves

MoveTypeClassPow.PPAcc.Effect

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP60
Statbar
230 - 324230 - 324230 - 324
Attack50
Statbar
94 - 179105 - 199115 - 218
Defense70
Statbar
130 - 215145 - 239159 - 262
Sp. Attack80
Statbar
148 - 233165 - 259181 - 284
Sp. Defense80
Statbar
148 - 233165 - 259181 - 284
Speed140
Statbar
256 - 341285 - 379313 - 416
TOTAL 480
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
150 1,000,000 60 70 Speed: 2 points

Damage Taken

Normal 1x
Fighting 1x
Flying 0.5x
Poison 1x
Ground 2x
Rock 1x
Bug 1x
Ghost 1x
Steel 0.5x
Fire 1x
Water 1x
Grass 1x
Electric 0.5x
Psychic 1x
Ice 1x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackElectrodeElectrodeElectrodeElectrode
White
DiamondElectrodeElectrodeElectrodeElectrode
Pearl
PlatinumElectrodeElectrodeElectrodeElectrode
HeartGoldElectrodeElectrodeElectrodeElectrode
SoulSilver
RubyElectrodeElectrodeElectrodeElectrode
Sapphire
EmeraldElectrodeElectrode
FireRedElectrodeElectrodeElectrodeElectrode
LeafGreen
GoldElectrodeElectrodeElectrodeElectrode
Silver
CrystalElectrodeElectrodeElectrodeElectrode
RedElectrodeElectrode
Blue
YellowElectrodeElectrode

Flavor Text Flavortext

Black 2It is known to drift on winds if it is bloated to bursting with stored electricity.
White 2
Black
White
DiamondIt is known to drift on winds if it is bloated to bursting with stored electricity.
Pearl
Platinum
HeartGoldIt is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
SoulSilverIt stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
RubyELECTRODE eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokemon exploding all over the place from eating too much electricity.
Sapphire
Emerald
FireRedIt explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”
LeafGreenIt stores electric energy under very high pressure. It often explodes with little or no provocation.
GoldIt is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
SilverIt stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
CrystalThe more energy it charges up, the faster it gets. But this also makes it more likely to explode.
RedIt stores electric energy under very high pressure. It often explodes with little or no provocation.
Blue
YellowStores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.

Other Other

Name Etymology As in electrode, the negative or positive part of an electrical cell
100 #100 Voltorb #102 Exeggcute 102