Electrode #101
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More Pokemon
← #100 Voltorb | #102 Exeggcute → |
Electrode #101 - Ball Pokemon
|
type | ||
---|---|---|---|
gender | Genderless | ||
height | 4'11" | 1.2 m | |
weight | 146.9 lb. | 66.6 kg | |
generation |
1st (Red, Blue, Yellow) National: #101 | Johto: #121 | Hoenn: #085
|
101
Locations
Where to catch Electrode in Pokemon HeartGold and SoulSilver
Area | Levels | Method | Rarity |
---|---|---|---|
Cerulean Cave (1f) | 40 | Walking in tall grass or a cave | 5% |
Cerulean Cave (2f) | 41 | Walking in tall grass or a cave | 5% |
Cerulean Cave (B1f) | 46 | Walking in tall grass or a cave | 5% |
Moves
Abilities
Soundproof | Protects against sound-based moves. |
Static | Has a 30% chance of paralyzing attacking Pokemon on contact. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Sonicboom | 1 | 20 | 90% | Inflicts 20 points of damage. | ||
1 | Spark | 65 | 20 | 100% | Has a 30% chance to paralyze the target. | ||
1 | Charge | -- | 20 | -- | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | ||
5 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
8 | Sonicboom | 1 | 20 | 90% | Inflicts 20 points of damage. | ||
12 | Spark | 65 | 20 | 100% | Has a 30% chance to paralyze the target. | ||
15 | Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
19 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
22 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
26 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
29 | Selfdestruct | 200 | 5 | 100% | User faints. | ||
35 | Swift | 60 | 20 | -- | Never misses. | ||
40 | Magnet Rise | -- | 10 | -- | User is immune to Ground moves and effects for five turns. | ||
46 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
51 | Explosion | 250 | 5 | 100% | User faints. | ||
57 | Mirror Coat | 1 | 20 | 100% | Inflicts twice the damage the user received from the last special hit it took. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM64 | Explosion | 250 | 5 | 100% | User faints. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
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Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 |
Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Speed | 140 | 256 - 341 | 285 - 379 | 313 - 416 |
TOTAL | 480 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
150 | 1,000,000 | 60 | 70 | Speed: 2 points |
Damage Taken
1x
1x
0.5x
1x
2x
1x
1x
1x
0.5x
1x
1x
1x
0.5x
1x
1x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | It is known to drift on winds if it is bloated to bursting with stored electricity. |
White 2 | |
Black | |
White | |
Diamond | It is known to drift on winds if it is bloated to bursting with stored electricity. |
Pearl | |
Platinum | |
HeartGold | It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding. |
SoulSilver | It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode. |
Ruby | ELECTRODE eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokemonexploding all over the place from eating too much electricity. |
Sapphire | |
Emerald | |
FireRed | It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.” |
LeafGreen | It stores electric energy under very high pressure. It often explodes with little or no provocation. |
Gold | It is dangerous. If it has too much electricity andhas nothing to do, it amuses itself by exploding. |
Silver | It stores an overflowing amount of electric energyinside its body. Even a small shock makes it explode. |
Crystal | The more energy it charges up, the faster it gets.But this also makes it more likely to explode. |
Red | It stores electric energy under very high pressure.It often explodes with little or no provocation. |
Blue | |
Yellow | Stores electrical energy inside its body. Even theslightest shock could trigger a huge explosion. |
Other
Name Etymology | As in electrode, the negative or positive part of an electrical cell |
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← #100 Voltorb | #102 Exeggcute → |