Exeggutor #103
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← ![]() | #104 Cubone ![]() |
Exeggutor
#103
- Coconut Pokemon
![]() ![]() |
types | ![]() | ![]() |
---|---|---|---|
gender | 50.0% ![]() | 50.0% ![]() |
|
height | 7'7" | 2.0 m | |
weight | 264.6 lb. | 120.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #103 | Johto: #105
|
103
Moves
Abilities
Chlorophyll | Doubles Speed during strong sunlight. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Confusion | ![]() | ![]() | 50 | 25 | 100% | Has a 10% chance to confuse the target. |
1 | Hypnosis | ![]() | ![]() | -- | 20 | 60% | Puts the target to sleep. |
1 | Barrage | ![]() | ![]() | 15 | 20 | 85% | Hits 2-5 times in one turn. |
19 | Stomp | ![]() | ![]() | 65 | 20 | 100% | Has a 30% chance to make the target flinch. |
31 | Egg Bomb | ![]() | ![]() | 100 | 10 | 75% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM2 | Headbutt | ![]() | ![]() | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM3 | Curse | ![]() | ![]() | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
TM4 | Rollout | ![]() | ![]() | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM9 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
TM13 | Snore | ![]() | ![]() | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM19 | Giga Drain | ![]() | ![]() | 75 | 10 | 100% | Heals the user by half the damage inflicted. |
TM20 | Endure | ![]() | ![]() | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM22 | Solarbeam | ![]() | ![]() | 120 | 10 | 100% | Requires a turn to charge before attacking. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM34 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
TM35 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM36 | Sludge Bomb | ![]() | ![]() | 90 | 10 | 100% | Has a 30% chance to poison the target. |
TM42 | Dream Eater | ![]() | ![]() | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
TM50 | Nightmare | ![]() | ![]() | -- | 15 | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
HM5 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Mega Drain | ![]() | ![]() | 40 | 15 | 100% | Heals the user by half the damage inflicted. |
Reflect | ![]() | ![]() | -- | 20 | -- | Reduces damage from physical attacks by half. |
Synthesis | ![]() | ![]() | -- | 5 | -- | Heals the user by half its max HP. Affected by weather. |
Moonlight | ![]() | ![]() | -- | 5 | -- | Heals the user by half its max HP. Affected by weather. |
Ancientpower | ![]() | ![]() | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 95 | 300 - 394 | 300 - 394 | 300 - 394 |
Attack | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Attack | 125 | 229 - 314 | 255 - 349 | 280 - 383 |
Sp. Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Speed | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
TOTAL | 520 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
212 | 1,250,000 | 45 | 70 | Special Attack: 2 points |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
FireRed | ![]() ![]() ![]() ![]() |
LeafGreen | |
Gold | ![]() ![]() ![]() ![]() |
Silver | |
Crystal | ![]() ![]() ![]() ![]() |
Red | ![]() ![]() |
Blue | |
Yellow | ![]() ![]() |
Flavortext
Black 2 | It is called “The Walking Jungle.” If a head grows too big, it falls off and becomes an Exeggcute. |
White 2 | |
Black | |
White | |
Diamond | It is called “The Walking Jungle.” If a head grows too big, it falls off and becomes an EXEGGCUTE. |
Pearl | |
Platinum | |
HeartGold | Its three heads think independently. However, they are friendly and never appear to squabble. |
SoulSilver | If a head drops off, it emits a telepathic call in search of others to form an EXEGGCUTE cluster. |
Ruby | EXEGGUTOR originally came from the tropics. Its heads steadily grow larger from exposure to strong sunlight.It is said that when the heads fall off, they group together to form EXEGGCUTE. |
Sapphire | |
Emerald | |
FireRed | It is called “The Walking Tropical Rainforest.” Each of the nuts has a face and a will of its own. |
LeafGreen | It is said that on rare occasions, one of its heads will drop off and continue on as an EXEGGCUTE. |
Gold | Its three heads think independently. However, theyare friendly and never appear to squabble. |
Silver | If a head drops off, it emits a telepathic call insearch of others to form an EXEGGCUTE cluster. |
Crystal | Living in a good environment makes it grow lots ofheads. A head that drops off becomes an EXEGGCUTE. |
Red | Legend has it that on rare occasions, one of its headswill drop off and continue on as an EXEGGCUTE. |
Blue | |
Yellow | Its cries are very noisy. This is because each ofthe 3 heads thinks about whatever it likes. |
Other
Name Etymology | Ex (as in execute) + egg + utor (as in an executor) |
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