Feraligatr #160
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← #159 Croconaw | #161 Sentret → |
Feraligatr #160 - Big Jaw Pokemon
|
type | ||
---|---|---|---|
gender | 87.5% | 12.5% | |
height | 8'7" | 2.3 m | |
weight | 195.8 lb. | 88.8 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #160 | Johto: #009
|
160
Family
#158 - Totodile | #159 - Croconaw Lv. 18 | #160 - Feraligatr Lv. 30 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Monster | Water 1 | 5,100 |
Moves
Abilities
Torrent | Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
6 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
8 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
13 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
15 | Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
21 | Ice Fang | 65 | 15 | 95% | Has a 10% chance to freeze the target and a $effect_chance% chance to make the target flinch. | ||
24 | Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
30 | Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
32 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
37 | Chip Away | 70 | 20 | 100% | Ignores the target's stat modifiers. | ||
45 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
50 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
58 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
63 | Aqua Tail | 90 | 10 | 90% | Inflicts regular damage with no additional effect. | ||
71 | Superpower | 120 | 5 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. | ||
76 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
TM2 | Dragon Claw | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Dragon Tail | 60 | 10 | 90% | Ends wild battles. Forces trainers to switch Pokemon. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
HM6 | Dive | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. | ||
Metal Claw | 50 | 35 | 95% | Has a 10% chance to raise the user's Attack by one stage. | ||
Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
Ancientpower | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
Mud Sport | -- | 15 | -- | All damage from Electric moves is halved until the end of the battle. | ||
Fake Tears | -- | 20 | 100% | Lowers the target's Special Defense by two stages. | ||
Block | -- | 5 | -- | Prevents the target from leaving battle. | ||
Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
Dragon Dance | -- | 20 | -- | Raises the user's Attack and Speed by one stage. | ||
Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
Aqua Jet | 40 | 20 | 100% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 85 | 280 - 374 | 280 - 374 | 280 - 374 |
Attack | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Defense | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Sp. Attack | 79 | 146 - 231 | 163 - 257 | 179 - 282 |
Sp. Defense | 83 | 153 - 238 | 171 - 265 | 188 - 291 |
Speed | 78 | 144 - 229 | 161 - 255 | 177 - 280 |
TOTAL | 530 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
210 | 1,059,860 | 45 | 70 | Attack: 2 points Defense: 1 point |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | It usually moves slowly, but it goes at blinding speed when it attacks and bites prey. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | When it bites with its massive and powerful jaws, it shakes its head and savagely tears its victim up. |
SoulSilver | It is hard for it to support its weight out of water, so it sometimes gets down on all fours. But it moves fast. |
Ruby | FERALIGATR intimidates its foes by opening its huge mouth. In battle, it will kick the ground hardwith its thick and powerful hind legs to charge at the foe at an incredible speed. |
Sapphire | |
Emerald | |
FireRed | It is hard for it to support its own weight out of water, so it gets down on all fours. But it moves fast. |
LeafGreen | When it bites with its massive and powerful jaws, it shakes its head and savagely tears up its victim. |
Gold | When it bites with its massive and powerful jaws, itshakes its head and savagely tears its victim up. |
Silver | It is hard for it to support its own weight out ofwater, so it gets down on all fours. But it moves fast. |
Crystal | Although it has a massive body, its powerful hind legsenable it to move quickly, even on the ground. |
Other
Name Etymology | Feral + alligator |
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← #159 Croconaw | #161 Sentret → |