← ![]() | #599 Klink ![]() |
Ferrothorn
#598
- Thorn Pod Pokemon
![]() ![]() |
types | ![]() | ![]() |
---|---|---|---|
gender | 50.0% ![]() | 50.0% ![]() |
|
height | 3'3" | 1.0 m | |
weight | 242.6 lb. | 110.0 kg | |
generation |
5th (Black & White) National: #598 | Unova: #104
|
598
Family
![]() ![]() #597 - Ferroseed | ![]() ![]() #598 - Ferrothorn Lv. 40 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Plant | Mineral | 5,100 |
Moves
Abilities
Iron Barbs | Damages attacking Pokemon for 1/8 their max HP on contact. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | ![]() | ![]() | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
1 | Rock Climb | ![]() | ![]() | 90 | 20 | 85% | Has a 20% chance to confuse the target. |
1 | Harden | ![]() | ![]() | -- | 30 | -- | Raises the user's Defense by one stage. |
1 | Curse | ![]() | ![]() | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
1 | Rollout | ![]() | ![]() | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
6 | Rollout | ![]() | ![]() | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
9 | Curse | ![]() | ![]() | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
14 | Metal Claw | ![]() | ![]() | 50 | 35 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
18 | Pin Missile | ![]() | ![]() | 14 | 20 | 85% | Hits 2-5 times in one turn. |
21 | Gyro Ball | ![]() | ![]() | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
26 | Iron Defense | ![]() | ![]() | -- | 15 | -- | Raises the user's Defense by two stages. |
30 | Mirror Shot | ![]() | ![]() | 65 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
35 | Ingrain | ![]() | ![]() | -- | 20 | -- | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
38 | Selfdestruct | ![]() | ![]() | 200 | 5 | 100% | User faints. |
40 | Power Whip | ![]() | ![]() | 120 | 10 | 85% | Inflicts regular damage with no additional effect. |
46 | Iron Head | ![]() | ![]() | 80 | 15 | 100% | Has a 30% chance to make the target flinch. |
53 | Payback | ![]() | ![]() | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. |
61 | Flash Cannon | ![]() | ![]() | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
67 | Explosion | ![]() | ![]() | 250 | 5 | 100% | User faints. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | ![]() | ![]() | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. |
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM22 | Solarbeam | ![]() | ![]() | 120 | 10 | 100% | Requires a turn to charge before attacking. |
TM24 | Thunderbolt | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM25 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM37 | Sandstorm | ![]() | ![]() | -- | 10 | -- | Changes the weather to a sandstorm for five turns. |
TM40 | Aerial Ace | ![]() | ![]() | 60 | 20 | -- | Never misses. |
TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
TM53 | Energy Ball | ![]() | ![]() | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM64 | Explosion | ![]() | ![]() | 250 | 5 | 100% | User faints. |
TM65 | Shadow Claw | ![]() | ![]() | 70 | 15 | 100% | Has an increased chance for a critical hit. |
TM66 | Payback | ![]() | ![]() | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. |
TM68 | Giga Impact | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM69 | Rock Polish | ![]() | ![]() | -- | 20 | -- | Raises the user's Speed by two stages. |
TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
TM73 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
TM74 | Gyro Ball | ![]() | ![]() | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
TM75 | Swords Dance | ![]() | ![]() | -- | 30 | -- | Raises the user's Attack by two stages. |
TM78 | Bulldoze | ![]() | ![]() | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
TM84 | Poison Jab | ![]() | ![]() | 80 | 20 | 100% | Has a 30% chance to poison the target. |
TM86 | Grass Knot | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM91 | Flash Cannon | ![]() | ![]() | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM94 | Rock Smash | ![]() | ![]() | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
HM1 | Cut | ![]() | ![]() | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Leech Seed | ![]() | ![]() | -- | 10 | 90% | Seeds the target, stealing HP from it every turn. |
Spikes | ![]() | ![]() | -- | 20 | -- | Scatters Spikes, hurting opposing Pokemon that switch in. |
Bullet Seed | ![]() | ![]() | 25 | 30 | 100% | Hits 2-5 times in one turn. |
Gravity | ![]() | ![]() | -- | 5 | -- | Disables moves and immunities that involve flying or levitating for five turns. |
Worry Seed | ![]() | ![]() | -- | 10 | 100% | Changes the target's ability to Insomnia. |
Seed Bomb | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Rock Climb | ![]() | ![]() | 90 | 20 | 85% | Has a 20% chance to confuse the target. |
Stealth Rock | ![]() | ![]() | -- | 20 | -- | Causes damage when opposing Pokemon switch in. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 74 | 258 - 352 | 258 - 352 | 258 - 352 |
Attack | 94 | 173 - 258 | 193 - 287 | 212 - 315 |
Defense | 131 | 240 - 324 | 267 - 361 | 293 - 397 |
Sp. Attack | 54 | 101 - 186 | 113 - 207 | 124 - 227 |
Sp. Defense | 116 | 213 - 297 | 237 - 331 | 260 - 364 |
Speed | 20 | 40 - 125 | 45 - 139 | 49 - 152 |
TOTAL | 489 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
171 | 1,000,000 | 90 | 70 | Defense: 2 points |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White |
Flavortext
Black 2 | By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent. |
White 2 | |
Black | It fights by swinging around its three spiky feelers. A hit from these steel spikes can reduce a boulder to rubble. |
White |
← ![]() | #599 Klink ![]() |