Gengar #094
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← #093 Haunter | #095 Onix → |
Gengar #094 - Shadow Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 5'11" | 1.5 m | |
weight | 89.3 lb. | 40.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #094 | Johto: #060 | Sinnoh: #071
|
094
Family
#092 - Gastly | #093 - Haunter Lv. 25 | #094 - Gengar Trade |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Indeterminate | 5,100 |
Moves
Abilities
Levitate | Evades Ground moves. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
1 | Lick | 20 | 30 | 100% | Has a 30% chance to paralyze the target. | ||
1 | Spite | -- | 10 | 100% | Lowers the PP of the target's last used move by 4. | ||
5 | Spite | -- | 10 | 100% | Lowers the PP of the target's last used move by 4. | ||
8 | Mean Look | -- | 5 | -- | Prevents the target from leaving battle. | ||
12 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
15 | Night Shade | 1 | 15 | 100% | Inflicts damage equal to the user's level. | ||
19 | Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
22 | Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
25 | Shadow Punch | 60 | 20 | -- | Never misses. | ||
28 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
33 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
39 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
44 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
50 | Destiny Bond | -- | 5 | -- | If the user faints this turn, the target automatically will, too. | ||
55 | Hex | 50 | 10 | 100% | Has double power if the target has a major status ailment. | ||
61 | Nightmare | -- | 15 | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM9 | Venoshock | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM61 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
TM63 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
TM64 | Explosion | 250 | 5 | 100% | User faints. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM97 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM99 | Dazzling Gleam | 80 | 10 | 100% | Inflicts regular damage with no additional effect. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Fire Punch | 75 | 15 | 100% | Has a 10% chance to burn the target. | ||
Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
Thunderpunch | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
Haze | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. | ||
Smog | 20 | 20 | 70% | Has a 40% chance to poison the target. | ||
Psywave | 1 | 15 | 80% | Inflicts damage between 50% and 150% of the user's level. | ||
Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
Perish Song | -- | 5 | -- | User and target both faint after three turns. | ||
Grudge | -- | 5 | -- | When the user faints, the PP of the move that fainted it will be reduced to 0. | ||
Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
Clear Smog | 50 | 15 | -- | Removes all of the target's stat modifiers. | ||
Reflect Type | -- | 15 | -- | User becomes the target's type. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 |
Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Attack | 130 | 238 - 323 | 265 - 359 | 291 - 394 |
Sp. Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Speed | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
TOTAL | 500 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
190 | 1,059,860 | 45 | 70 | Special Attack: 3 points |
Damage Taken
0x
0x
1x
0.25x
2x
1x
0.25x
2x
1x
1x
1x
0.5x
1x
2x
1x
1x
2x
0.5x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | The leer that floats in darkness belongs to a Gengar delighting in casting curses on people. |
White 2 | |
Black | |
White | |
Diamond | It hides in shadows. It is said that if GENGAR is hiding, it cools the area by nearly 10 degrees F. |
Pearl | |
Platinum | |
HeartGold | It steals heat from its surroundings. If you feel a sudden chill, it is certain that a GENGAR appeared. |
SoulSilver | To steal the life of its target, it slips into the prey's shadow and silently waits for an opportunity. |
Ruby | Sometimes, on a dark night, your shadow thrown by a streetlight will suddenly and startlingly overtake you.It is actually a GENGAR running past you, pretending to be your shadow. |
Sapphire | |
Emerald | |
FireRed | It is said to emerge from darkness to steal the lives of those who become lost in mountains. |
LeafGreen | On the night of a full moon, if shadows move on their own and laugh, it must be GENGAR's doing. |
Gold | It steals heat from its surroundings. If you feela sudden chill, it is certain that a GENGAR appeared. |
Silver | To steal the life of its target, it slips into theprey's shadow and silently waits for an opportunity. |
Crystal | Hiding in people's shadows at night, it absorbs theirheat. The chill it causes makes the victims shake. |
Red | Under a full moon, this Pokemon likes to mimicthe shadows of people and laugh at their fright. |
Blue | |
Yellow | A GENGAR is close by if you feel a sudden chill.It may be trying to lay a curse on you. |
Other
Name Etymology | As in the meaning for shadow in Japanese |
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← #093 Haunter | #095 Onix → |