Geodude #074
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← #073 Tentacruel | #075 Graveler → |
Geodude #074 - Rock Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 1'4" | 0.4 m | |
weight | 44.1 lb. | 20.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #074 | Johto: #034 | Hoenn: #057 | Sinnoh: #031
|
074
Family
#074 - Geodude | #075 - Graveler Lv. 25 | #076 - Golem Trade |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Mineral | 3,825 |
Locations
Where to catch Geodude in Pokemon Red and Blue
Area | Levels | Method | Rarity |
---|---|---|---|
Mt. Moon (1f) | 8-10 | Walking in tall grass or a cave | 15% |
Rock Tunnel (B1f) | 16-17 | Walking in tall grass or a cave | 25% |
Mt. Moon (B1f) | 7-9 | Walking in tall grass or a cave | 26% |
Mt. Moon (B2f) | 9-10 | Walking in tall grass or a cave | 30% |
Rock Tunnel (B2f) | 16-18 | Walking in tall grass or a cave | 26% |
Victory Road (1f) | 26 | Walking in tall grass or a cave | 20% |
Victory Road (2f) | 24 | Walking in tall grass or a cave | 20% |
Victory Road (3f) | 26 | Walking in tall grass or a cave | 20% |
Where to catch Geodude in Pokemon Yellow
Area | Levels | Method | Rarity |
---|---|---|---|
Mt. Moon (1f) | 10 | Walking in tall grass or a cave | 20% |
Rock Tunnel (B1f) | 16-20 | Walking in tall grass or a cave | 40% |
Mt. Moon (B1f) | 10-11 | Walking in tall grass or a cave | 20% |
Mt. Moon (B2f) | 11 | Walking in tall grass or a cave | 20% |
Rock Tunnel (B2f) | 17-21 | Walking in tall grass or a cave | 30% |
Victory Road (1f) | 26-41 | Walking in tall grass or a cave | 65% |
Victory Road (2f) | 31-41 | Walking in tall grass or a cave | 55% |
Victory Road (3f) | 36-46 | Walking in tall grass or a cave | 45% |
Moves
Abilities
Rock Head | Protects against recoil damage. |
Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
11 | Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
16 | Rock Throw | 50 | 15 | 90% | Inflicts regular damage with no additional effect. | ||
21 | Selfdestruct | 200 | 5 | 100% | User faints. | ||
26 | Harden | -- | 30 | -- | Raises the user's Defense by one stage. | ||
31 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
36 | Explosion | 250 | 5 | 100% | User faints. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Mega Punch | 80 | 20 | 85% | Inflicts regular damage with no additional effect. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
TM9 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
TM10 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
TM17 | Submission | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. | ||
TM18 | Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
TM19 | Seismic Toss | 1 | 20 | 100% | Inflicts damage equal to the user's level. | ||
TM20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Fissure | 1 | 5 | 30% | Causes a one-hit KO. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Mimic | -- | 10 | -- | Copies the target's last used move. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
TM35 | Metronome | -- | 10 | -- | Randomly selects and uses any move in the game. | ||
TM36 | Selfdestruct | 200 | 5 | 100% | User faints. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM47 | Explosion | 250 | 5 | 100% | User faints. | ||
TM48 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM50 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 40 | 190 - 284 | 190 - 284 | 190 - 284 |
Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Defense | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Sp. Attack | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
Sp. Defense | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
Speed | 20 | 40 - 125 | 45 - 139 | 49 - 152 |
TOTAL | 300 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
73 | 1,059,860 | 255 | 70 | Defense: 1 point |
Damage Taken
0.5x
2x
0.5x
0.25x
2x
0.5x
1x
1x
2x
0.5x
4x
4x
0x
1x
2x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | At rest, it looks just like a rock. Carelessly stepping on it will make it swing its fists angrily. |
White 2 | |
Black | |
White | |
Diamond | Many live on mountain trails and remain half buried while keeping an eye on climbers. |
Pearl | |
Platinum | |
HeartGold | Most people may not notice, but a closer look should reveal that there are many GEODUDE around. |
SoulSilver | It uses its arms to steadily climb steep mountain paths. It swings its fists around if angered. |
Ruby | The longer a GEODUDE lives, the more its edges are chipped and worn away, making it more rounded in appearance.However, this Pokemon's heart will remain hard, craggy, and rough always. |
Sapphire | |
Emerald | |
FireRed | Its round form makes it easy to pick up. Some people have used them to hurl at each other in a snowball fight. |
LeafGreen | Found in fields and mountains. Mistaking them for boulders, people often step or trip on them. |
Gold | Most people may not notice, but a closer lookshould reveal that there are many GEODUDE around. |
Silver | It uses its arms to steadily climb steep mountainpaths. It swings its fists around if angered. |
Crystal | Proud of their sturdy bodies, they bash againsteach other in a contest to prove whose is harder. |
Red | Found in fields and mountains. Mistaking themfor boulders, people often step or trip on them. |
Blue | |
Yellow | Commonly found near mountain trails, etc.If you step on one by accident, it gets angry. |
Other
Name Etymology | Geo (meaning earth) + dude |
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← #073 Tentacruel | #075 Graveler → |