442 #442 Spiritomb #444 Gabite 444

Gible Gible #443 - Land Shark Pokemon

Gible
Hear Gible's Cry
types DragonGround
gender 50.0% Male50.0% Female
height 2'4" 0.7 m
weight 45.2 lb. 20.5 kg
generation
National: #443 | Sinnoh: #109

Family Family

Breeding

Egg Groups Steps to Hatch
Monster | Dragon 10,200

Moves Moves

Abilities

Sand VeilIncreases evasion to 1.25× during a sandstorm.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
3Sand-attackGroundNone--15100%Lowers the target's accuracy by one stage.
7Dragon RageDragonSpecial110100%Inflicts 40 points of damage.
13SandstormRockNone--10--Changes the weather to a sandstorm for five turns.
15Take DownNormalPhysical902085%User receives 1/4 the damage it inflicts in recoil.
19Sand TombGroundPhysical351585%Prevents the target from fleeing and inflicts damage for 2-5 turns.
25SlashNormalPhysical7020100%Has an increased chance for a critical hit.
27Dragon ClawDragonPhysical8015100%Inflicts regular damage with no additional effect.
31DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
37Dragon RushDragonPhysical1001075%Has a 20% chance to make the target flinch.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1Hone ClawsDarkNone--15--Raises the user's Attack and accuracy by one stage.
TM2Dragon ClawDragonPhysical8015100%Inflicts regular damage with no additional effect.
TM5RoarNormalNone--20100%Immediately ends wild battles. Forces trainers to switch Pokemon.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM26EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM35FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM37SandstormRockNone--10--Changes the weather to a sandstorm for five turns.
TM38Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM39Rock TombRockPhysical501080%Has a 100% chance to lower the target's Speed by one stage.
TM40Aerial AceFlyingPhysical6020--Never misses.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM59IncinerateFireSpecial3015100%Destroys the target's held berry.
TM65Shadow ClawGhostPhysical7015100%Has an increased chance for a critical hit.
TM71Stone EdgeRockPhysical100580%Has an increased chance for a critical hit.
TM78BulldozeGroundPhysical6020100%Has a 100% chance to lower the target's Speed by one stage.
TM80Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
HM1CutNormalPhysical503095%Inflicts regular damage with no additional effect.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
Body SlamNormalPhysical8515100%Has a 30% chance to paralyze the target.
ThrashNormalPhysical12010100%Hits every turn for 2-3 turns, then confuses the user.
Double-edgeNormalPhysical12015100%User receives 1/3 the damage inflicted in recoil.
Scary FaceNormalNone--10100%Lowers the target's Speed by two stages.
OutrageDragonPhysical12010100%Hits every turn for 2-3 turns, then confuses the user.
DragonbreathDragonSpecial6020100%Has a 30% chance to paralyze the target.
Iron TailSteelPhysical1001575%Has a 30% chance to lower the target's Defense by one stage.
Metal ClawSteelPhysical503595%Has a 10% chance to raise the user's Attack by one stage.
TwisterDragonSpecial4020100%Has chance to make the target flinch.
Sand TombGroundPhysical351585%Prevents the target from fleeing and inflicts damage for 2-5 turns.
Mud ShotGroundSpecial551595%Has a 100% chance to lower the target's Speed by one stage.
Rock ClimbNormalPhysical902085%Has a 20% chance to confuse the target.
Iron HeadSteelPhysical8015100%Has a 30% chance to make the target flinch.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP58
Statbar
226 - 320226 - 320226 - 320
Attack70
Statbar
130 - 215145 - 239159 - 262
Defense45
Statbar
85 - 17095 - 189104 - 207
Sp. Attack40
Statbar
76 - 16185 - 17993 - 196
Sp. Defense45
Statbar
85 - 17095 - 189104 - 207
Speed42
Statbar
80 - 16489 - 18397 - 201
TOTAL 300
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
67 1,250,000 45 70 Attack: 1 point

Damage Taken

Normal 1x
Fighting 1x
Flying 1x
Poison 0.5x
Ground 1x
Rock 0.5x
Bug 1x
Ghost 1x
Steel 1x
Fire 0.5x
Water 1x
Grass 1x
Electric 0x
Psychic 1x
Ice 4x
Dragon 2x
Dark 1x
Fairy 2x

Images Images

BlackGibleGibleGibleGible
White
DiamondGibleGibleGibleGible
Pearl
PlatinumGibleGibleGibleGible
HeartGoldGibleGibleGibleGible
SoulSilver

Flavor Text Flavortext

Black 2It attacks using its huge mouth. While its attacks are powerful, it hurts itself out of clumsiness, too.
White 2
Black
White
DiamondIt nests in small, horizontal holes in cave walls. It pounces to catch prey that stray too close.
PearlIt once lived in the tropics. To avoid the cold, it lives in caves warmed by geothermal heat.
HeartGoldIt nests in horizontal holes warmed by geothermal heat. Foes who get too close can expect to be pounced on and bitten.
SoulSilver
442 #442 Spiritomb #444 Gabite 444