Girafarig #203
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← #202 Wobbuffet | #204 Pineco → |
Girafarig #203 - Long Neck Pokemon
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types | ||
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gender | 50.0% | 50.0% | |
height | 5'11" | 1.5 m | |
weight | 91.5 lb. | 41.5 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #203 | Johto: #147 | Hoenn: #164 | Sinnoh: #121
|
203
Family
#203 - Girafarig |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Ground | 5,100 |
Locations
Where to catch Girafarig in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Nature Sanctuary | 58-59 | Walking in tall grass or a cave | 15% |
Nature Sanctuary | 66-67 | Walking in dark grass | 15% |
Moves
Abilities
Inner Focus | Prevents flinching. |
Early Bird | Halves the duration of sleep. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
1 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
1 | Power Swap | -- | 10 | -- | User swaps Attack and Special Attack changes with the target. | ||
1 | Guard Swap | -- | 10 | -- | User swaps Defense and Special Defense changes with the target. | ||
5 | Odor Sleuth | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
10 | Stomp | 65 | 20 | 100% | Has a 30% chance to make the target flinch. | ||
14 | Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
19 | Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
23 | Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
28 | Assurance | 50 | 10 | 100% | Power is doubled if the target has already received damage this turn. | ||
32 | Double Hit | 35 | 10 | 90% | Hits twice in one turn. | ||
37 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
41 | Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
46 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Telekinesis | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM83 | Work Up | -- | 30 | -- | Raises the user's Attack and Special Attack by one stage each. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Razor Wind | 80 | 10 | 100% | Requires a turn to charge before attacking. | ||
Double Kick | 30 | 30 | 100% | Hits twice in one turn. | ||
Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
Mean Look | -- | 5 | -- | Prevents the target from leaving battle. | ||
Mirror Coat | 1 | 20 | 100% | Inflicts twice the damage the user received from the last special hit it took. | ||
Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
Beat Up | 1 | 10 | 100% | Hits once for every conscious Pokemon the trainer has. | ||
Wish | -- | 10 | -- | User will recover half its max HP at the end of the next turn. | ||
Magic Coat | -- | 15 | -- | Reflects back the first effect move used on the user this turn. | ||
Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 70 | 250 - 344 | 250 - 344 | 250 - 344 |
Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Attack | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Sp. Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Speed | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
TOTAL | 455 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
149 | 1,000,000 | 60 | 70 | Special Attack: 2 points |
Damage Taken
1x
1x
1x
1x
1x
1x
2x
0x
1x
1x
1x
1x
1x
0.5x
1x
1x
2x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | The head on its tail contains a small brain. It can instinctively fight even while facing backward. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | Its tail has a small brain of its own. Beware! If you get close, it may react to your scent by biting. |
SoulSilver | Its tail, which also contains a small brain, may bite on its own if it notices an alluring smell. |
Ruby | GIRAFARIG's rear head also has a brain, but it is small. The rear head attacks in response to smells and sounds.Approaching this Pokemon from behind can cause the rear head to suddenly lash out and bite. |
Sapphire | |
Emerald | |
FireRed | Its tail, which also contains a small brain, may bite on its own if it notices an alluring smell. |
LeafGreen | Its tail has a small brain of its own. Beware! If you get close, it may react to your scent and bite. |
Gold | Its tail has a small brain of its own. Beware! Ifyou get close, it may react to your scent and bite. |
Silver | Its tail, which also contains a small brain, maybite on its own if it notices an alluring smell. |
Crystal | When it is in danger, its tail uses some sort ofmysterious powers to drive away the enemy. |
Other
Name Etymology | Giraf (giraffe) spelled foward and backwards |
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← #202 Wobbuffet | #204 Pineco → |