Gligar #207
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← #206 Dunsparce | #208 Steelix → |
Gligar #207 - Flyscorpion Pokemon
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types | ||
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gender | 50.0% | 50.0% | |
height | 4'7" | 1.1 m | |
weight | 142.9 lb. | 64.8 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #207 | Johto: #189
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207
Moves
Abilities
Hyper Cutter | Protects against opponent-inflicted Attack drops. |
Sand Veil | Increases evasion to 1.25× during a sandstorm. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Poison Sting | 15 | 35 | 100% | Has a 30% chance to poison the target. | ||
4 | Sand-attack | -- | 15 | 100% | Lowers the target's accuracy by one stage. | ||
7 | Harden | -- | 30 | -- | Raises the user's Defense by one stage. | ||
10 | Knock Off | 20 | 20 | 100% | Target drops its held item. | ||
13 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
16 | Fury Cutter | 20 | 20 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||
19 | Faint Attack | 60 | 20 | -- | Never misses. | ||
22 | Acrobatics | 55 | 15 | 100% | Has double power if the user has no held item. | ||
27 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
30 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
35 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
40 | X-scissor | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
45 | Sky Uppercut | 85 | 15 | 90% | Inflicts regular damage and can hit Bounce and Fly users. | ||
50 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
55 | Guillotine | 1 | 5 | 30% | Causes a one-hit KO. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM9 | Venoshock | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Roost | -- | 10 | -- | Heals the user by half its max HP. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM51 | Steel Wing | 70 | 25 | 90% | Has a 10% chance to raise the user's Defense by one stage. | ||
TM54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM62 | Acrobatics | 55 | 15 | 100% | Has double power if the user has no held item. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM69 | Rock Polish | -- | 20 | -- | Raises the user's Speed by two stages. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM76 | Struggle Bug | 30 | 20 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM81 | X-scissor | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM89 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM97 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Razor Wind | 80 | 10 | 100% | Requires a turn to charge before attacking. | ||
Wing Attack | 60 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
Metal Claw | 50 | 35 | 95% | Has a 10% chance to raise the user's Attack by one stage. | ||
Sand Tomb | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
Poison Tail | 50 | 25 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. | ||
Feint | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. | ||
Power Trick | -- | 10 | -- | User swaps Attack and Defense. | ||
Night Slash | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
Rock Climb | 90 | 20 | 85% | Has a 20% chance to confuse the target. | ||
Cross Poison | 70 | 20 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 65 | 240 - 334 | 240 - 334 | 240 - 334 |
Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Defense | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Sp. Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Speed | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
TOTAL | 430 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
108 | 1,059,860 | 60 | 70 | Defense: 1 point |
Damage Taken
1x
0.5x
1x
0.5x
0x
1x
0.5x
1x
1x
1x
2x
1x
0x
1x
4x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | It clamps on to its chosen prey then jabs the stinger on its tail into the prey while it's stunned with surprise. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It flies straight at its target's face, then clamps down on the startled victim to inject poison. |
SoulSilver | It usually clings to cliffs. When it spots its prey, it spreads its wings and glides down to attack. |
Ruby | GLIGAR glides through the air without a sound as if it were sliding. This Pokemon hangs on to the face ofits foe using its clawed hind legs and the large pincers on its forelegs, then injects the prey with its poison barb. |
Sapphire | |
Emerald | |
FireRed | It usually clings to cliffs. When it spots its prey, it spreads its wings and glides down to attack. |
LeafGreen | It flies straight at its target's face, then clamps down on the startled victim to inject poison. |
Gold | It flies straight at its target's face then clampsdown on the startled victim to inject poison. |
Silver | It usually clings to cliffs. When it spots its prey, itspreads its wings and glides down to attack. |
Crystal | It builds its nest on a steep cliff. When it is donegliding, it hops along the ground back to its nest. |
Other
Name Etymology | Gli (as in glide) + gar (as in gargoyle) |
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← #206 Dunsparce | #208 Steelix → |