← #471 Glaceon | #473 Mamoswine → |
Gliscor #472 - Fang Scorp Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 7'7" | 2.0 m | |
weight | 93.7 lb. | 42.5 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #472
|
472
Moves
Abilities
Hyper Cutter | Protects against opponent-inflicted Attack drops. |
Sand Veil | Increases evasion to 1.25× during a sandstorm. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Guillotine | 1 | 5 | 30% | Causes a one-hit KO. | ||
1 | Sand-attack | -- | 15 | 100% | Lowers the target's accuracy by one stage. | ||
1 | Harden | -- | 30 | -- | Raises the user's Defense by one stage. | ||
1 | Knock Off | 20 | 20 | 100% | Target drops its held item. | ||
1 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
1 | Thunder Fang | 65 | 15 | 95% | Has a 10% chance to paralyze the target and a $effect_chance% chance to make the target flinch. | ||
1 | Ice Fang | 65 | 15 | 95% | Has a 10% chance to freeze the target and a $effect_chance% chance to make the target flinch. | ||
1 | Fire Fang | 65 | 15 | 95% | Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch. | ||
4 | Sand-attack | -- | 15 | 100% | Lowers the target's accuracy by one stage. | ||
7 | Harden | -- | 30 | -- | Raises the user's Defense by one stage. | ||
10 | Knock Off | 20 | 20 | 100% | Target drops its held item. | ||
13 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
16 | Fury Cutter | 20 | 20 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||
19 | Faint Attack | 60 | 20 | -- | Never misses. | ||
22 | Acrobatics | 55 | 15 | 100% | Has double power if the user has no held item. | ||
27 | Night Slash | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
30 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
35 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
40 | X-scissor | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
45 | Sky Uppercut | 85 | 15 | 90% | Inflicts regular damage and can hit Bounce and Fly users. | ||
50 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
55 | Guillotine | 1 | 5 | 30% | Causes a one-hit KO. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM9 | Venoshock | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Roost | -- | 10 | -- | Heals the user by half its max HP. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM51 | Steel Wing | 70 | 25 | 90% | Has a 10% chance to raise the user's Defense by one stage. | ||
TM54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM62 | Acrobatics | 55 | 15 | 100% | Has double power if the user has no held item. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM69 | Rock Polish | -- | 20 | -- | Raises the user's Speed by two stages. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM76 | Struggle Bug | 30 | 20 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM81 | X-scissor | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM89 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM97 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Razor Wind | 80 | 10 | 100% | Requires a turn to charge before attacking. | ||
Wing Attack | 60 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
Metal Claw | 50 | 35 | 95% | Has a 10% chance to raise the user's Attack by one stage. | ||
Sand Tomb | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
Poison Tail | 50 | 25 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. | ||
Feint | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. | ||
Power Trick | -- | 10 | -- | User swaps Attack and Defense. | ||
Night Slash | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
Rock Climb | 90 | 20 | 85% | Has a 20% chance to confuse the target. | ||
Cross Poison | 70 | 20 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 75 | 260 - 354 | 260 - 354 | 260 - 354 |
Attack | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Defense | 125 | 229 - 314 | 255 - 349 | 280 - 383 |
Sp. Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Sp. Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Speed | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
TOTAL | 510 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
192 | 1,059,860 | 30 | 70 | Defense: 2 points |
Damage Taken
1x
0.5x
1x
0.5x
0x
1x
0.5x
1x
1x
1x
2x
1x
0x
1x
4x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | It dances silently through the sky. When it approaches prey, it can land a critical hit in an instant. |
White 2 | |
Black | |
White | |
Diamond | It observes prey while hanging inverted from branches. When the chance presents itself, it swoops! |
Pearl | It observes prey while hanging inverted from branches. When the chance presents itself, it swoops! |
HeartGold | Its flight is soundless. It uses its lengthy tail to carry off its prey... Then its elongated fangs do the rest. |
SoulSilver |
← #471 Glaceon | #473 Mamoswine → |