Golbat #042
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← #041 Zubat | #043 Oddish → |
Golbat #042 - Bat Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 5'3" | 1.6 m | |
weight | 121.3 lb. | 55.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #042 | Johto: #038 | Hoenn: #064 | Sinnoh: #029
|
042
Family
#041 - Zubat | #042 - Golbat Lv. 22 | #169 - Crobat Loyal |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Flying | 3,825 |
Moves
Abilities
Inner Focus | Prevents flinching. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Supersonic | -- | 20 | 55% | Confuses the target. | ||
1 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
1 | Leech Life | 20 | 15 | 100% | Heals the user by half the damage inflicted. | ||
1 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
4 | Supersonic | -- | 20 | 55% | Confuses the target. | ||
8 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
12 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
15 | Wing Attack | 60 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
19 | Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
24 | Swift | 60 | 20 | -- | Never misses. | ||
28 | Air Cutter | 55 | 25 | 95% | Has an increased chance for a critical hit. | ||
33 | Acrobatics | 55 | 15 | 100% | Has double power if the user has no held item. | ||
38 | Mean Look | -- | 5 | -- | Prevents the target from leaving battle. | ||
42 | Poison Fang | 50 | 15 | 100% | Has a 30% chance to badly poison the target. | ||
47 | Haze | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. | ||
52 | Air Slash | 75 | 20 | 95% | Has a 30% chance to make the target flinch. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM9 | Venoshock | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Roost | -- | 10 | -- | Heals the user by half its max HP. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM51 | Steel Wing | 70 | 25 | 90% | Has a 10% chance to raise the user's Defense by one stage. | ||
TM62 | Acrobatics | 55 | 15 | 100% | Has double power if the user has no held item. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM89 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM2 | Fly | 90 | 15 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Gust | 40 | 35 | 100% | Inflicts regular damage and can hit Pokemon in the air. | ||
Whirlwind | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
Faint Attack | 60 | 20 | -- | Never misses. | ||
Giga Drain | 75 | 10 | 100% | Heals the user by half the damage inflicted. | ||
Steel Wing | 70 | 25 | 90% | Has a 10% chance to raise the user's Defense by one stage. | ||
Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
Brave Bird | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
Nasty Plot | -- | 20 | -- | Raises the user's Special Attack by two stages. | ||
Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
Defog | -- | 15 | -- | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||
Venom Drench | -- | 20 | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 75 | 260 - 354 | 260 - 354 | 260 - 354 |
Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Speed | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
TOTAL | 455 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
171 | 1,000,000 | 90 | 70 | Speed: 2 points |
Damage Taken
1x
0.25x
1x
0.5x
0x
2x
0.25x
1x
1x
1x
1x
0.25x
2x
2x
2x
1x
1x
0.5x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | Flitting around in the dead of night, it sinks its fangs into its prey and drains a nearly fatal amount of blood. |
White 2 | |
Black | |
White | |
Diamond | It loves the blood of humans and Pokemon. It flies around at night in search of neck veins. |
Pearl | |
Platinum | |
HeartGold | However hard its victim's hide may be, it punctures with sharp fangs and gorges itself with blood. |
SoulSilver | It can drink more than 10 ounces of blood at once. If it has too much, it gets heavy and flies clumsily. |
Ruby | GOLBAT loves to drink the blood of living things. It is particularly active in the pitch black of night.This Pokemon flits around in the night skies, seeking fresh blood. |
Sapphire | |
Emerald | |
FireRed | It clamps down on its prey with needle- sharp fangs and drains over 10 ounces of blood in one gulp. |
LeafGreen | Once it bites, it will not stop draining energy from the victim even if it gets too heavy to fly. |
Gold | However hard its victim's hide may be, it punctureswith sharp fangs and gorges itself with blood. |
Silver | It can drink more than 10 ounces of blood at once. Ifit has too much, it gets heavy and flies clumsily. |
Crystal | When it plunges its fangs into its prey, it instantlydraws and gulps down more than ten ounces of blood. |
Red | Once it strikes, it will not stop draining energyfrom the victim even if it gets too heavy to fly. |
Blue | |
Yellow | It attacks in a stealthy manner, without warning.Its sharp fangs are used to bite and suck blood. |
Other
Name Etymology | Gol (as in ghoul) + bat |
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← #041 Zubat | #043 Oddish → |