041 #041 Zubat #043 Oddish 043

Golbat Golbat #042 - Bat Pokemon

Golbat
Hear Golbat's Cry
types PoisonFlying
gender 50.0% Male50.0% Female
height 5'3" 1.6 m
weight 121.3 lb. 55.0 kg
generation
National: #042 | Johto: #038 | Hoenn: #064 | Sinnoh: #029

Family Family

Breeding

Egg Groups Steps to Hatch
Flying 3,825

042 Locations

Where to catch Golbat in Pokemon Black and White

AreaLevelsMethodRarity
Giant Chasm (Outside)48-50Walking in tall grass or a cave15%
Giant Chasm (Outside)58-60Walking in dark grass15%
Giant Chasm47Walking in tall grass or a cave20%
Giant Chasm (Forest Cave)57Walking in tall grass or a cave20%
Route 1348-50Walking in tall grass or a cave15%
Route 1358-60Walking in dark grass15%

Where to catch Golbat in Pokemon Black 2 and White 2

AreaLevelsMethodRarity
Dreamyard57-58Walking in tall grass or a cave10%
Dreamyard65-66Walking in dark grass10%
Dreamyard (B1f)64-67Walking in dark grass25%
Celestial Tower (3f)31Walking in tall grass or a cave5%
Celestial Tower (4f)32Walking in tall grass or a cave10%
Celestial Tower (5f)33Walking in tall grass or a cave20%
Strange House (1f)32-33Walking in tall grass or a cave15%
Strange House (B1f)32-33Walking in tall grass or a cave15%

Moves Moves

Abilities

Inner FocusPrevents flinching.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1SupersonicNormalNone--2055%Confuses the target.
1ScreechNormalNone--4085%Lowers the target's Defense by two stages.
1Leech LifeBugPhysical2015100%Heals the user by half the damage inflicted.
1AstonishGhostPhysical3015100%Has a 30% chance to make the target flinch.
4SupersonicNormalNone--2055%Confuses the target.
8AstonishGhostPhysical3015100%Has a 30% chance to make the target flinch.
12BiteDarkPhysical6025100%Has a 30% chance to make the target flinch.
15Wing AttackFlyingPhysical6035100%Inflicts regular damage with no additional effect.
19Confuse RayGhostNone--10100%Confuses the target.
24SwiftNormalSpecial6020--Never misses.
28Air CutterFlyingSpecial552595%Has an increased chance for a critical hit.
33AcrobaticsFlyingPhysical5515100%Has double power if the user has no held item.
38Mean LookNormalNone--5--Prevents the target from leaving battle.
42Poison FangPoisonPhysical5015100%Has a 30% chance to badly poison the target.
47HazeIceNone--30--Resets all Pokemon's stats, accuracy, and evasion.
52Air SlashFlyingSpecial752095%Has a 30% chance to make the target flinch.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM9VenoshockPoisonSpecial6510100%Inflicts double damage if the target is Poisoned.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM36Sludge BombPoisonSpecial9010100%Has a 30% chance to poison the target.
TM40Aerial AceFlyingPhysical6020--Never misses.
TM41TormentDarkNone--15100%Prevents the target from using the same move twice in a row.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM62AcrobaticsFlyingPhysical5515100%Has double power if the user has no held item.
TM66PaybackDarkPhysical5010100%Power is doubled if the target has already moved this turn.
TM68Giga ImpactNormalPhysical150590%User foregoes its next turn to recharge.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88PluckFlyingPhysical6020100%If target has a berry, inflicts double damage and uses the berry.
TM89U-turnBugPhysical7020100%User must switch out after attacking.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM2FlyFlyingPhysical901595%User flies high into the air, dodging all attacks, and hits next turn.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
GustFlyingSpecial4035100%Inflicts regular damage and can hit Pokemon in the air.
WhirlwindNormalNone--20100%Immediately ends wild battles. Forces trainers to switch Pokemon.
HypnosisPsychicNone--2060%Puts the target to sleep.
Quick AttackNormalPhysical4030100%Inflicts regular damage with no additional effect.
CurseGhostNone--10--Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Faint AttackDarkPhysical6020--Never misses.
Giga DrainGrassSpecial7510100%Heals the user by half the damage inflicted.
Steel WingSteelPhysical702590%Has a 10% chance to raise the user's Defense by one stage.
PursuitDarkPhysical4020100%If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Brave BirdFlyingPhysical12015100%User receives 1/3 the damage inflicted in recoil.
Nasty PlotDarkNone--20--Raises the user's Special Attack by two stages.
Zen HeadbuttPsychicPhysical801590%Has a 20% chance to make the target flinch.
DefogFlyingNone--15--Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP75
Statbar
260 - 354260 - 354260 - 354
Attack80
Statbar
148 - 233165 - 259181 - 284
Defense70
Statbar
130 - 215145 - 239159 - 262
Sp. Attack65
Statbar
121 - 206135 - 229148 - 251
Sp. Defense75
Statbar
139 - 224155 - 249170 - 273
Speed90
Statbar
166 - 251185 - 279203 - 306
TOTAL 455
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
171 1,000,000 90 70 Speed: 2 points

Damage Taken

Normal 1x
Fighting 0.25x
Flying 1x
Poison 0.5x
Ground 0x
Rock 2x
Bug 0.25x
Ghost 1x
Steel 1x
Fire 1x
Water 1x
Grass 0.25x
Electric 2x
Psychic 2x
Ice 2x
Dragon 1x
Dark 1x
Fairy 0.5x

Images Images

BlackGolbatGolbatGolbatGolbat
White
DiamondGolbatGolbatGolbatGolbat
Pearl
PlatinumGolbatGolbatGolbatGolbat
HeartGoldGolbatGolbatGolbatGolbat
SoulSilver
RubyGolbatGolbatGolbatGolbat
Sapphire
EmeraldGolbatGolbat
FireRedGolbatGolbatGolbatGolbat
LeafGreen
GoldGolbatGolbatGolbatGolbat
Silver
CrystalGolbatGolbatGolbatGolbat
RedGolbatGolbat
Blue
YellowGolbatGolbat

Flavor Text Flavortext

Black 2Flitting around in the dead of night, it sinks its fangs into its prey and drains a nearly fatal amount of blood.
White 2
Black
White
DiamondIt loves the blood of humans and Pokemon. It flies around at night in search of neck veins.
Pearl
Platinum
HeartGoldHowever hard its victim's hide may be, it punctures with sharp fangs and gorges itself with blood.
SoulSilverIt can drink more than 10 ounces of blood at once. If it has too much, it gets heavy and flies clumsily.
RubyGOLBAT loves to drink the blood of living things. It is particularly active in the pitch black of night. This Pokemon flits around in the night skies, seeking fresh blood.
Sapphire
Emerald
FireRedIt clamps down on its prey with needle- sharp fangs and drains over 10 ounces of blood in one gulp.
LeafGreenOnce it bites, it will not stop draining energy from the victim even if it gets too heavy to fly.
GoldHowever hard its victim's hide may be, it punctures with sharp fangs and gorges itself with blood.
SilverIt can drink more than 10 ounces of blood at once. If it has too much, it gets heavy and flies clumsily.
CrystalWhen it plunges its fangs into its prey, it instantly draws and gulps down more than ten ounces of blood.
RedOnce it strikes, it will not stop draining energy from the victim even if it gets too heavy to fly.
Blue
YellowIt attacks in a stealthy manner, without warning. Its sharp fangs are used to bite and suck blood.

Other Other

Name Etymology Gol (as in ghoul) + bat
041 #041 Zubat #043 Oddish 043