054 #054 Psyduck #056 Mankey 056

Golduck Golduck #055 - Duck Pokemon

Golduck
Hear Golduck's Cry
type Water
gender 50.0% Male50.0% Female
height 6'7" 1.7 m
weight 168.9 lb. 76.6 kg
generation
National: #055 | Johto: #139 | Hoenn: #159 | Sinnoh: #044

Family Family

General054
#054 - Psyduck
Level055
#055 - Golduck
Lv. 33

Breeding

Egg Groups Steps to Hatch
Water 1 | Ground 5,100

055 Locations

Where to catch Golduck in Pokemon Red

AreaLevelsMethodRarity
Seafoam Islands (1f)38Walking in tall grass or a cave1%

Where to catch Golduck in Pokemon Blue

AreaLevelsMethodRarity
Seafoam Islands (B2f)37Walking in tall grass or a cave1%
Seafoam Islands (B4f)39Walking in tall grass or a cave4%

Where to catch Golduck in Pokemon Yellow

AreaLevelsMethodRarity
Route 615-20Surfing5%

Moves Moves

Abilities

DampPrevents Selfdestruct, Explosion, and Aftermath from working while the Pokemon is in battle.
Cloud NineNegates all effects of weather, but does not prevent the weather itself.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1ScratchNormalPhysical4035100%Inflicts regular damage with no additional effect.
1Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
1DisableNormalNone--20100%Disables the target's last used move for 1-8 turns.
28Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
31DisableNormalNone--20100%Disables the target's last used move for 1-8 turns.
39ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
48Fury SwipesNormalPhysical181580%Hits 2-5 times in one turn.
59Hydro PumpWaterSpecial120580%Inflicts regular damage with no additional effect.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1Mega PunchNormalPhysical802085%Inflicts regular damage with no additional effect.
TM5Mega KickNormalPhysical120575%Inflicts regular damage with no additional effect.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM8Body SlamNormalPhysical8515100%Has a 30% chance to paralyze the target.
TM9Take DownNormalPhysical902085%User receives 1/4 the damage it inflicts in recoil.
TM10Double-edgeNormalPhysical12015100%User receives 1/3 the damage inflicted in recoil.
TM11BubblebeamWaterSpecial6520100%Has a 10% chance to lower the target's Speed by one stage.
TM12Water GunWaterSpecial4025100%Inflicts regular damage with no additional effect.
TM13Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM16Pay DayNormalPhysical4020100%Scatters money on the ground worth five times the user's level.
TM17SubmissionFightingPhysical802580%User receives 1/4 the damage it inflicts in recoil.
TM18CounterFightingPhysical120100%Inflicts twice the damage the user received from the last physical hit it took.
TM19Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM20RageNormalPhysical2020100%If the user is hit after using this move, its Attack rises by one stage.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM31MimicNormalNone--10--Copies the target's last used move.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM34BideNormalPhysical110--User waits for 2-3 turns, then hits back for twice the damage it took.
TM39SwiftNormalSpecial6020--Never misses.
TM40Skull BashNormalPhysical10015100%Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM50SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM3SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP80
Statbar
270 - 364270 - 364270 - 364
Attack82
Statbar
152 - 236169 - 263185 - 289
Defense78
Statbar
144 - 229161 - 255177 - 280
Sp. Attack95
Statbar
175 - 260195 - 289214 - 317
Sp. Defense80
Statbar
148 - 233165 - 259181 - 284
Speed85
Statbar
157 - 242175 - 269192 - 295
TOTAL 500
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
174 1,000,000 75 70 Special Attack: 2 points

Damage Taken

Normal 1x
Fighting 1x
Flying 1x
Poison 1x
Ground 1x
Rock 1x
Bug 1x
Ghost 1x
Steel 0.5x
Fire 0.5x
Water 0.5x
Grass 2x
Electric 2x
Psychic 1x
Ice 0.5x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackGolduckGolduckGolduckGolduck
White
DiamondGolduckGolduckGolduckGolduck
Pearl
PlatinumGolduckGolduckGolduckGolduck
HeartGoldGolduckGolduckGolduckGolduck
SoulSilver
RubyGolduckGolduckGolduckGolduck
Sapphire
EmeraldGolduckGolduck
FireRedGolduckGolduckGolduckGolduck
LeafGreen
GoldGolduckGolduckGolduckGolduck
Silver
CrystalGolduckGolduckGolduckGolduck
RedGolduckGolduck
Blue
YellowGolduckGolduck

Flavor Text Flavortext

Black 2When its forehead shines mysteriously, Golduck can use the full extent of its power.
White 2
Black
White
DiamondA Pokemon that lives in lakes. It swims faster than any human swimming champion.
Pearl
Platinum
HeartGoldWhen it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow.
SoulSilverIt appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously.
RubyThe webbed flippers on its forelegs and hind legs and the streamlined body of GOLDUCK give it frightening speed. This Pokemon is definitely much faster than even the most athletic swimmer.
Sapphire
Emerald
FireRedThe forelegs are webbed, helping to make it an adept swimmer. It can be seen swimming elegantly in lakes, etc.
LeafGreenOften seen swimming elegantly by lakeshores. It is often mistaken for the Japanese monster Kappa.
GoldWhen it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow.
SilverIt appears by waterways at dusk. It may use tele­ kinetic powers if its forehead glows mysteriously.
CrystalIt swims gracefully along on the quiet, slow-moving rivers and lakes of which it is so fond.
RedOften seen swimming elegantly by lake shores. It is often mistaken for the Japanese monster, Kappa.
Blue
YellowIts slim and long limbs end in broad flippers. They are used for swimming gracefully in lakes.

Other Other

Name Etymology Gol (as in gold) + duck
054 #054 Psyduck #056 Mankey 056