054 #054 Psyduck #056 Mankey 056

Golduck Golduck #055 - Duck Pokemon

Golduck
Hear Golduck's Cry
type Water
gender 50.0% Male50.0% Female
height 6'7" 1.7 m
weight 168.9 lb. 76.6 kg
generation
National: #055 | Johto: #139 | Hoenn: #159 | Sinnoh: #044

Family Family

General054
#054 - Psyduck
Level055
#055 - Golduck
Lv. 33

Breeding

Egg Groups Steps to Hatch
Water 1 | Ground 5,100
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055 Locations

Where to catch Golduck in Pokemon Ruby, Sapphire, and Emerald

AreaLevelsMethodRarity
Safari Zone25-40Surfing5%

Where to catch Golduck in Pokemon FireRed

AreaLevelsMethodRarity
Cerulean Cave40-55Surfing35%
Cerulean Cave50-65Surfing35%
Seafoam Islands33-35Walking in tall grass or a cave5%
Seafoam Islands32-34Walking in tall grass or a cave10%
Seafoam Islands32-40Surfing16%
Seafoam Islands32-40Surfing16%
Berry Forest35-40Surfing5%
Cape Brink35-40Surfing10%

Moves Moves

Abilities

DampPrevents Selfdestruct, Explosion, and Aftermath from working while the Pokemon is in battle.
Cloud NineNegates all effects of weather, but does not prevent the weather itself.
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Level-up Moves

Lv.MoveTypeClassPow.Acc.Effect
1ScratchNormalPhysical40100%Inflicts regular damage with no additional effect.
1Tail WhipNormalNone--100%Lowers the target's Defense by one stage.
1DisableNormalNone--100%Disables the target's last used move for 1-8 turns.
1Water SportWaterNone----All damage from Fire moves is halved until the end of the battle.
5Tail WhipNormalNone--100%Lowers the target's Defense by one stage.
10DisableNormalNone--100%Disables the target's last used move for 1-8 turns.
16ConfusionPsychicSpecial50100%Has a 10% chance to confuse the target.
23ScreechNormalNone--85%Lowers the target's Defense by two stages.
31Psych UpNormalNone----Discards the user's stat changes and copies the target's.
44Fury SwipesNormalPhysical1880%Hits 2-5 times in one turn.
58Hydro PumpWaterSpecial12080%Inflicts regular damage with no additional effect.
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TMs/HMs

#MoveTypeClassPow.Acc.Effect
TM1Focus PunchFightingPhysical150100%If the user takes damage before attacking, the attack is canceled.
TM3Water PulseWaterSpecial60100%Has a 20% chance to confuse the target.
TM4Calm MindPsychicNone----Raises the user's Special Attack and Special Defense by one stage.
TM6ToxicPoisonNone--90%Badly poisons the target, inflicting more damage every turn.
TM7HailIceNone----Changes the weather to a hailstorm for five turns.
TM10Hidden PowerNormalSpecial1100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice BeamIceSpecial95100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial12070%Has a 10% chance to freeze the target.
TM15Hyper BeamNormalSpecial15090%User foregoes its next turn to recharge.
TM17ProtectNormalNone----Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone----Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical1100%Power increases as happiness decreases, up to a maximum of 102.
TM23Iron TailSteelPhysical10075%Has a 30% chance to lower the target's Defense by one stage.
TM27ReturnNormalPhysical1100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical80100%User digs underground, dodging all attacks, and hits next turn.
TM31Brick BreakFightingPhysical75100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone----Raises the user's evasion by one stage.
TM40Aerial AceFlyingPhysical60--Never misses.
TM42FacadeNormalPhysical70100%Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret PowerNormalPhysical70100%Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44RestPsychicNone----User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
HM3SurfWaterSpecial95100%Inflicts regular damage and can hit Dive users.
HM4StrengthNormalPhysical80100%Inflicts regular damage with no additional effect.
HM5FlashNormalNone--100%Lowers the target's accuracy by one stage.
HM6Rock SmashFightingPhysical40100%Has a 50% chance to lower the target's Defense by one stage.
HM7WaterfallWaterPhysical80100%Has a 20% chance to make the target flinch.
HM8DiveWaterPhysical80100%User dives underwater, dodging all attacks, and hits next turn.
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Egg Moves

MoveTypeClassPow.Acc.Effect
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Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP80
Statbar
270 - 364270 - 364270 - 364
Attack82
Statbar
152 - 236169 - 263185 - 289
Defense78
Statbar
144 - 229161 - 255177 - 280
Sp. Attack95
Statbar
175 - 260195 - 289214 - 317
Sp. Defense80
Statbar
148 - 233165 - 259181 - 284
Speed85
Statbar
157 - 242175 - 269192 - 295
TOTAL 500
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
174 1,000,000 75 70 Special Attack: 2 points

Images Images

BlackGolduckGolduckGolduckGolduck
White
DiamondGolduckGolduckGolduckGolduck
Pearl
PlatinumGolduckGolduckGolduckGolduck
HeartGoldGolduckGolduckGolduckGolduck
SoulSilver
RubyGolduckGolduckGolduckGolduck
Sapphire
EmeraldGolduckGolduck
FireRedGolduckGolduckGolduckGolduck
LeafGreen
GoldGolduckGolduckGolduckGolduck
Silver
CrystalGolduckGolduckGolduckGolduck
RedGolduckGolduck
Blue
YellowGolduckGolduck

Flavor Text Flavortext

Black 2When its forehead shines mysteriously, Golduck can use the full extent of its power.
White 2
Black
White
DiamondA Pokemon that lives in lakes. It swims faster than any human swimming champion.
Pearl
Platinum
HeartGoldWhen it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow.
SoulSilverIt appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously.
RubyThe webbed flippers on its forelegs and hind legs and the streamlined body of GOLDUCK give it frightening speed. This POKeMON is definitely much faster than even the most athletic swimmer.
Sapphire
Emerald
FireRedThe forelegs are webbed, helping to make it an adept swimmer. It can be seen swimming elegantly in lakes, etc.
LeafGreenOften seen swimming elegantly by lakeshores. It is often mistaken for the Japanese monster Kappa.
GoldWhen it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow.
SilverIt appears by waterways at dusk. It may use tele­ kinetic powers if its forehead glows mysteriously.
CrystalIt swims gracefully along on the quiet, slow-moving rivers and lakes of which it is so fond.
RedOften seen swimming elegantly by lake shores. It is often mistaken for the Japanese monster, Kappa.
Blue
YellowIts slim and long limbs end in broad flippers. They are used for swimming gracefully in lakes.

Other Other

Name Etymology Gol (as in gold) + duck
054 #054 Psyduck #056 Mankey 056