Golduck #055
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← ![]() | #056 Mankey ![]() |
Golduck
#055
- Duck Pokemon
![]() ![]() |
type | ![]() |
|
---|---|---|---|
gender | 50.0% ![]() | 50.0% ![]() |
|
height | 6'7" | 1.7 m | |
weight | 168.9 lb. | 76.6 kg | |
generation |
1st (Red, Blue, Yellow) National: #055 | Johto: #139 | Hoenn: #159 | Sinnoh: #044
|
055
Locations
Where to catch Golduck in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Eterna City | 20-40 | Surfing | 10% |
Ravaged Path | 20-40 | Surfing | 5% |
Oreburgh Gate (B1f) | 20-40 | Surfing | 5% |
Sendoff Spring | 53-54 | Walking in tall grass or a cave | 20% |
Sendoff Spring | 40-55 | Surfing | 100% |
Lake Verity (Before Galactic Intervention) | 20-40 | Surfing | 10% |
Lake Verity (After Galactic Intervention) | 20-40 | Surfing | 10% |
Lake Valor | 20-40 | Surfing | 10% |
Lake Acuity | 20-40 | Surfing | 10% |
Twinleaf Town | 20-40 | Surfing | 10% |
Celestic Town | 20-40 | Surfing | 10% |
Resort Area | 40-55 | Surfing | 100% |
Route 203 | 20-40 | Surfing | 10% |
Route 204 (South, Towards Jubilife City) | 20-40 | Surfing | 10% |
Route 204 (North, Towards Floaroma Town) | 20-40 | Surfing | 10% |
Route 205 (East, Towards Eterna City) | 20-40 | Surfing | 10% |
Route 208 | 20-40 | Surfing | 10% |
Route 209 | 20-40 | Surfing | 10% |
Route 210 (West, Towards Celestic Town) | 20-40 | Surfing | 10% |
Route 212 (North, Towards Hearthome City) | 20-40 | Surfing | 10% |
Route 214 | 20-40 | Surfing | 10% |
Route 225 | 40-55 | Surfing | 70% |
Sea Route 226 | 51-53 | Walking in tall grass or a cave | 10% |
Sea Route 230 | 52 | Walking in tall grass or a cave | 10% |
Where to catch Golduck in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Eterna City | 20-40 | Surfing | 10% |
Ravaged Path | 20-40 | Surfing | 5% |
Oreburgh Gate (B1f) | 20-40 | Surfing | 5% |
Sendoff Spring | 20-40 | Surfing | 100% |
Lake Verity (Before Galactic Intervention) | 20-40 | Surfing | 10% |
Lake Verity (After Galactic Intervention) | 20-40 | Surfing | 10% |
Lake Valor | 40-41 | Walking in tall grass or a cave | 15% |
Lake Valor | 20-40 | Surfing | 10% |
Lake Acuity | 39-40 | Walking in tall grass or a cave | 15% |
Lake Acuity | 20-40 | Surfing | 10% |
Twinleaf Town | 20-40 | Surfing | 10% |
Celestic Town | 20-40 | Surfing | 10% |
Resort Area | 35-55 | Surfing | 90% |
Route 203 | 20-40 | Surfing | 10% |
Route 204 (South, Towards Jubilife City) | 20-40 | Surfing | 10% |
Route 204 (North, Towards Floaroma Town) | 20-40 | Surfing | 10% |
Route 205 (East, Towards Eterna City) | 20-40 | Surfing | 10% |
Route 208 | 20-40 | Surfing | 10% |
Route 209 | 20-40 | Surfing | 10% |
Route 210 (West, Towards Celestic Town) | 20-40 | Surfing | 10% |
Route 212 (North, Towards Hearthome City) | 20-40 | Surfing | 10% |
Route 214 | 20-40 | Surfing | 10% |
Route 225 | 35-55 | Surfing | 90% |
Where to catch Golduck in Pokemon HeartGold and SoulSilver
Area | Levels | Method | Rarity |
---|---|---|---|
Ilex Forest | 10-20 | Surfing | 10% |
Seafoam Islands (1f) | 32 | Walking in tall grass or a cave | 10% |
Seafoam Islands (B1f) | 32-34 | Walking in tall grass or a cave | 14% |
Seafoam Islands (B2f) | 33-35 | Walking in tall grass or a cave | 14% |
Seafoam Islands (B3f) | 34-36 | Walking in tall grass or a cave | 14% |
Seafoam Islands (B4f) | 37-38 | Walking in tall grass or a cave | 14% |
Mt. Silver (2f) | 48 | Walking in tall grass or a cave | 10% |
Mt. Silver (1f Top) | 48 | Walking in tall grass or a cave | 10% |
Mt. Silver (4f) | 48 | Walking in tall grass or a cave | 30% |
Mt. Silver (Mountainside) | 51 | Walking in tall grass or a cave | 5% |
Mt. Silver (3f) | 48 | Walking in tall grass or a cave | 20% |
Mt. Silver (Top) | 48 | Walking in tall grass or a cave | 40% |
Cerulean Cave (1f) | 40 | Surfing | 10% |
Cerulean Cave (2f) | 40 | Surfing | 10% |
Cerulean Cave (B1f) | 40 | Surfing | 10% |
Route 6 | 10 | Surfing | 10% |
Route 35 | 15-31 | Surfing | 10% |
Moves
Abilities
Damp | Prevents Selfdestruct, Explosion, and Aftermath from working while the Pokemon is in battle. |
Cloud Nine | Negates all effects of weather, but does not prevent the weather itself. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | ![]() | ![]() | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
1 | Water Sport | ![]() | ![]() | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. |
1 | Aqua Jet | ![]() | ![]() | 40 | 20 | 100% | Inflicts regular damage with no additional effect. |
1 | Water Gun | ![]() | ![]() | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
1 | Tail Whip | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
5 | Tail Whip | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
9 | Water Gun | ![]() | ![]() | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
14 | Disable | ![]() | ![]() | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. |
18 | Confusion | ![]() | ![]() | 50 | 25 | 100% | Has a 10% chance to confuse the target. |
22 | Water Pulse | ![]() | ![]() | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
27 | Fury Swipes | ![]() | ![]() | 18 | 15 | 80% | Hits 2-5 times in one turn. |
31 | Screech | ![]() | ![]() | -- | 40 | 85% | Lowers the target's Defense by two stages. |
37 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
44 | Zen Headbutt | ![]() | ![]() | 80 | 15 | 90% | Has a 20% chance to make the target flinch. |
50 | Amnesia | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Defense by two stages. |
56 | Hydro Pump | ![]() | ![]() | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | ![]() | ![]() | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. |
TM3 | Water Pulse | ![]() | ![]() | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
TM4 | Calm Mind | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. |
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM7 | Hail | ![]() | ![]() | -- | 10 | -- | Changes the weather to a hailstorm for five turns. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM13 | Ice Beam | ![]() | ![]() | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM14 | Blizzard | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM23 | Iron Tail | ![]() | ![]() | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM28 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM31 | Brick Break | ![]() | ![]() | 75 | 15 | 100% | Destroys Reflect and Light Screen. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM40 | Aerial Ace | ![]() | ![]() | 60 | 20 | -- | Never misses. |
TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
TM43 | Secret Power | ![]() | ![]() | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM52 | Focus Blast | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM55 | Brine | ![]() | ![]() | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. |
TM56 | Fling | ![]() | ![]() | 1 | 10 | 100% | Throws held item at the target; power depends on the item. |
TM58 | Endure | ![]() | ![]() | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. |
TM65 | Shadow Claw | ![]() | ![]() | 70 | 15 | 100% | Has an increased chance for a critical hit. |
TM68 | Giga Impact | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
TM77 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
TM78 | Captivate | ![]() | ![]() | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
TM82 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM83 | Natural Gift | ![]() | ![]() | 1 | 15 | 100% | Power and type depend on the held berry. |
TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HM3 | Surf | ![]() | ![]() | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
HM6 | Rock Smash | ![]() | ![]() | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
HM7 | Waterfall | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
HM8 | Rock Climb | ![]() | ![]() | 90 | 20 | 85% | Has a 20% chance to confuse the target. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Psybeam | ![]() | ![]() | 65 | 20 | 100% | Has a 10% chance to confuse the target. |
Refresh | ![]() | ![]() | -- | 20 | -- | Cleanses the user of a burn, paralysis, or poison. |
Yawn | ![]() | ![]() | -- | 10 | -- | Target sleeps at the end of the next turn. |
Future Sight | ![]() | ![]() | 100 | 10 | 100% | Hits the target two turns later. |
Cross Chop | ![]() | ![]() | 100 | 5 | 80% | Has an increased chance for a critical hit. |
Encore | ![]() | ![]() | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
Foresight | ![]() | ![]() | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
Confuse Ray | ![]() | ![]() | -- | 10 | 100% | Confuses the target. |
Hypnosis | ![]() | ![]() | -- | 20 | 60% | Puts the target to sleep. |
Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
Mud Bomb | ![]() | ![]() | 65 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 |
Attack | 82 | 152 - 236 | 169 - 263 | 185 - 289 |
Defense | 78 | 144 - 229 | 161 - 255 | 177 - 280 |
Sp. Attack | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Speed | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
TOTAL | 500 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
174 | 1,000,000 | 75 | 70 | Special Attack: 2 points |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
FireRed | ![]() ![]() ![]() ![]() |
LeafGreen | |
Gold | ![]() ![]() ![]() ![]() |
Silver | |
Crystal | ![]() ![]() ![]() ![]() |
Red | ![]() ![]() |
Blue | |
Yellow | ![]() ![]() |
Flavortext
Black 2 | When its forehead shines mysteriously, Golduck can use the full extent of its power. |
White 2 | |
Black | |
White | |
Diamond | A Pokemon that lives in lakes. It swims faster than any human swimming champion. |
Pearl | |
Platinum | |
HeartGold | When it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow. |
SoulSilver | It appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously. |
Ruby | The webbed flippers on its forelegs and hind legs and the streamlined body of GOLDUCK give it frightening speed.This Pokemon is definitely much faster than even the most athletic swimmer. |
Sapphire | |
Emerald | |
FireRed | The forelegs are webbed, helping to make it an adept swimmer. It can be seen swimming elegantly in lakes, etc. |
LeafGreen | Often seen swimming elegantly by lakeshores. It is often mistaken for the Japanese monster Kappa. |
Gold | When it swims at full speed using its long, webbedlimbs, its forehead somehow begins to glow. |
Silver | It appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously. |
Crystal | It swims gracefully along on the quiet, slow-movingrivers and lakes of which it is so fond. |
Red | Often seen swimming elegantly by lake shores. Itis often mistaken for the Japanese monster, Kappa. |
Blue | |
Yellow | Its slim and long limbs end in broad flippers. Theyare used for swimming gracefully in lakes. |
Other
Name Etymology | Gol (as in gold) + duck |
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← ![]() | #056 Mankey ![]() |