← #622 Golett | #624 Pawniard → |
Golurk #623 - Automaton Pokemon
|
types | ||
---|---|---|---|
gender | Genderless | ||
height | 9'2" | 2.8 m | |
weight | 727.6 lb. | 330.0 kg | |
generation |
5th (Black & White) National: #623 | Unova: #129
|
623
Locations
Where to catch Golurk in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Dragonspiral Tower (1f) | 55-58 | Walking in tall grass or a cave | 50% |
Dragonspiral Tower (2f) | 55-58 | Walking in tall grass or a cave | 100% |
Victory Road (Unknown Area 71) | 48-50 | Walking in tall grass or a cave | 30% |
Victory Road (Unknown Area 78) | 48-50 | Walking in tall grass or a cave | 30% |
Moves
Abilities
Iron Fist | Strengthens punch-based moves to 1.2× their power. |
Klutz | Prevents the Pokemon from using its held item in battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Pound | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
1 | Mud-slap | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. | ||
1 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
5 | Mud-slap | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. | ||
9 | Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
13 | Shadow Punch | 60 | 20 | -- | Never misses. | ||
17 | Iron Defense | -- | 15 | -- | Raises the user's Defense by two stages. | ||
21 | Mega Punch | 80 | 20 | 85% | Inflicts regular damage with no additional effect. | ||
25 | Magnitude | 1 | 30 | 100% | Power varies randomly from 10 to 150. | ||
30 | Dynamicpunch | 100 | 5 | 50% | Has a 100% chance to confuse the target. | ||
35 | Night Shade | 1 | 15 | 100% | Inflicts damage equal to the user's level. | ||
40 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
43 | Heavy Slam | 1 | 10 | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. | ||
50 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
60 | Hammer Arm | 100 | 10 | 90% | Lowers user's Speed by one stage. | ||
70 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Telekinesis | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM47 | Low Sweep | 60 | 20 | 100% | Lowers the target's Speed by one stage. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM69 | Rock Polish | -- | 20 | -- | Raises the user's Speed by two stages. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM2 | Fly | 90 | 15 | 95% | User flies high into the air, dodging all attacks, and hits next turn. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 89 | 288 - 382 | 288 - 382 | 288 - 382 |
Attack | 124 | 227 - 312 | 253 - 347 | 278 - 381 |
Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Speed | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
TOTAL | 483 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
169 | 1,000,000 | 90 | 70 | Attack: 2 points |
Damage Taken
0x
0x
1x
0.25x
1x
0.5x
0.5x
2x
1x
1x
2x
2x
0x
1x
2x
1x
2x
1x
|
Images
Black | |
White |
Flavortext
Black 2 | Golurk were created to protect people and Pokemon. They run on a mysterious energy. |
White 2 | |
Black | It flies across the sky at Mach speeds. Removing the seal on its chest makes its internal energy go out of control. |
White |
← #622 Golett | #624 Pawniard → |