← #532 Timburr | #534 Conkeldurr → |
Gurdurr #533 - Muscular Pokemon
|
type | ||
---|---|---|---|
gender | 75.0% | 25.0% | |
height | 4'11" | 1.2 m | |
weight | 88.2 lb. | 40.0 kg | |
generation |
5th (Black & White) National: #533 | Unova: #039
|
533
Family
#532 - Timburr | #533 - Gurdurr Lv. 25 | #534 - Conkeldurr Trade |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Humanshape | 5,100 |
Locations
Where to catch Gurdurr in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Twist Mountain | 28-30 | Walking in tall grass or a cave | 100% |
Where to catch Gurdurr in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Pinwheel Forest (Outside) | 54-56 | Walking in tall grass or a cave | 40% |
Pinwheel Forest (Outside) | 63-64 | Walking in dark grass | 40% |
Twist Mountain | 55 | Walking in tall grass or a cave | 50% |
Victory Road (Unknown Area 76) | 47-50 | Walking in tall grass or a cave | 70% |
Victory Road (Unknown Area 76) | 52-55 | Walking in dark grass | 70% |
Relic Passage (Relic Castle Entrance) | 28-30 | Walking in tall grass or a cave | 20% |
Relic Passage (Pwt Entrance) | 28-30 | Walking in tall grass or a cave | 20% |
Moves
Abilities
Guts | Increases Attack to 1.5× with a major status ailment. |
Sheer Force | Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Pound | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
1 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
4 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
8 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
12 | Low Kick | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
16 | Rock Throw | 50 | 15 | 90% | Inflicts regular damage with no additional effect. | ||
20 | Wake-up Slap | 60 | 10 | 100% | If the target is asleep, has double power and wakes it up. | ||
24 | Chip Away | 70 | 20 | 100% | Ignores the target's stat modifiers. | ||
29 | Bulk Up | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | ||
33 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
37 | Dynamicpunch | 100 | 5 | 50% | Has a 100% chance to confuse the target. | ||
41 | Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
45 | Hammer Arm | 100 | 10 | 90% | Lowers user's Speed by one stage. | ||
49 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
53 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
57 | Superpower | 120 | 5 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Bulk Up | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Smack Down | 50 | 15 | 100% | Removes any immunity to Ground damage. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM47 | Low Sweep | 60 | 20 | 100% | Lowers the target's Speed by one stage. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM83 | Work Up | -- | 30 | -- | Raises the user's Attack and Special Attack by one stage each. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Comet Punch | 18 | 15 | 85% | Hits 2-5 times in one turn. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Reversal | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Mach Punch | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
Detect | -- | 5 | -- | Prevents any moves from hitting the user this turn. | ||
Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
Smellingsalt | 60 | 10 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. | ||
Force Palm | 60 | 10 | 100% | Has a 30% chance to paralyze the target. | ||
Drain Punch | 75 | 10 | 100% | Heals the user by half the damage inflicted. | ||
Wide Guard | -- | 10 | -- | Prevents any multi-target moves from hitting friendly Pokemon this turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 85 | 280 - 374 | 280 - 374 | 280 - 374 |
Attack | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Speed | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
TOTAL | 405 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
142 | 1,059,860 | 90 | 70 | Attack: 2 points |
Damage Taken
1x
1x
2x
1x
1x
0.5x
0.5x
1x
1x
1x
1x
1x
1x
2x
1x
1x
0.5x
2x
|
Images
Black | |
White |
Flavortext
Black 2 | With strengthened bodies, they skillfully wield steel beams to take down buildings. |
White 2 | |
Black | This Pokemon is so muscular and strongly built that even a group of wrestlers could not make it budge an inch. |
White |
← #532 Timburr | #534 Conkeldurr → |