← #630 Mandibuzz | #632 Durant → |
Heatmor #631 - Anteater Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 5'7" | 1.4 m | |
weight | 127.9 lb. | 58.0 kg | |
generation |
5th (Black & White) National: #631 | Unova: #137
|
631
Family
#631 - Heatmor |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Ground | 5,100 |
Locations
Where to catch Heatmor in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Victory Road (Outside) | 37-40 | Walking in tall grass or a cave | 45% |
Where to catch Heatmor in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Twist Mountain | 55-56 | Walking in tall grass or a cave | 35% |
Moves
Abilities
Gluttony | Makes the Pokemon eat any held Berry triggered by low HP below 1/2 its max HP. |
Flash Fire | Protects against Fire moves. Once one has been blocked, the Pokemon's own Fire moves inflict 1.5× damage until it leaves battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Lick | 20 | 30 | 100% | Has a 30% chance to paralyze the target. | ||
1 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
6 | Odor Sleuth | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
11 | Bind | 15 | 20 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
16 | Fire Spin | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
21 | Fury Swipes | 18 | 15 | 80% | Hits 2-5 times in one turn. | ||
26 | Snatch | -- | 10 | -- | Steals the target's move, if it's self-targeted. | ||
31 | Flame Burst | 70 | 15 | 100% | Deals splash damage to Pokemon next to the target. | ||
36 | Bug Bite | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. | ||
41 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
46 | Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
51 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
56 | Stockpile | -- | 20 | -- | Stores energy up to three times for use with Spit Up and Swallow. | ||
56 | Spit Up | 1 | 10 | 100% | Power is 100 times the amount of energy Stockpiled. | ||
56 | Swallow | -- | 10 | -- | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
61 | Inferno | 100 | 5 | 50% | Has a 100% chance to burn the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM61 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
Wrap | 15 | 20 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
Faint Attack | 60 | 20 | -- | Never misses. | ||
Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
Heat Wave | 100 | 10 | 90% | Has a 10% chance to burn the target. | ||
Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | ||
Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
Night Slash | 70 | 15 | 100% | Has an increased chance for a critical hit. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 85 | 280 - 374 | 280 - 374 | 280 - 374 |
Attack | 97 | 179 - 263 | 199 - 293 | 218 - 322 |
Defense | 66 | 123 - 207 | 137 - 231 | 150 - 254 |
Sp. Attack | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Sp. Defense | 66 | 123 - 207 | 137 - 231 | 150 - 254 |
Speed | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
TOTAL | 484 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
169 | 1,000,000 | 90 | 70 | Special Attack: 2 points |
Damage Taken
1x
1x
1x
1x
2x
2x
0.5x
1x
0.5x
0.5x
2x
0.5x
1x
1x
0.5x
1x
1x
0.5x
|
Images
Black | |
White |
Flavortext
Black 2 | It draws in air through its tail, transforms it into fire, and uses it like a tongue. It melts Durant and eats them. |
White 2 | |
Black | It breathes through a hole in its tail while it burns with an internal fire. Durant is its prey. |
White |
← #630 Mandibuzz | #632 Durant → |