Hitmonlee #106
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← #105 Marowak | #107 Hitmonchan → |
Hitmonlee #106 - Kicking Pokemon
|
type | ||
---|---|---|---|
gender | 100.0% | ||
height | 5'11" | 1.5 m | |
weight | 109.8 lb. | 49.8 kg | |
generation |
1st (Red, Blue, Yellow) National: #106 | Johto: #144
|
106
Family
#236 - Tyrogue | #106 - Hitmonlee Attack > Defense @ Lv. 20 |
#107 - Hitmonchan Defense > Attack @ Lv. 20 | |
#237 - Hitmontop Attack = Defense @ Lv. 20 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Humanshape | 6,375 |
Moves
Abilities
Limber | Prevents paralysis. |
Reckless | Strengthens recoil moves to 1.2× their power. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Double Kick | 30 | 30 | 100% | Hits twice in one turn. | ||
1 | Revenge | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | ||
5 | Meditate | -- | 40 | -- | Raises the user's Attack by one stage. | ||
9 | Rolling Kick | 60 | 15 | 85% | Has a 30% chance to make the target flinch. | ||
13 | Jump Kick | 100 | 10 | 95% | If the user misses, it takes half the damage it would have inflicted in recoil. | ||
17 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
21 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
25 | Feint | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. | ||
29 | Hi Jump Kick | 130 | 10 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. | ||
33 | Mind Reader | -- | 5 | -- | Ensures that the user's next move will hit the target. | ||
37 | Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
41 | Blaze Kick | 85 | 10 | 90% | Has an increased chance for a critical hit and a 10% chance to burn the target. | ||
45 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
49 | Mega Kick | 120 | 5 | 75% | Inflicts regular damage with no additional effect. | ||
53 | Close Combat | 120 | 5 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | ||
57 | Reversal | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Bulk Up | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM8 | Rock Climb | 90 | 20 | 85% | Has a 20% chance to confuse the target. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Hi Jump Kick | 130 | 10 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. | ||
Mind Reader | -- | 5 | -- | Ensures that the user's next move will hit the target. | ||
Mach Punch | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Rapid Spin | 20 | 40 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||
Helping Hand | -- | 20 | -- | Ally's next move inflicts half more damage. | ||
Vacuum Wave | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Bullet Punch | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 120 | 220 - 305 | 245 - 339 | 269 - 372 |
Defense | 53 | 99 - 184 | 111 - 205 | 122 - 225 |
Sp. Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Defense | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Speed | 87 | 161 - 245 | 179 - 273 | 196 - 300 |
TOTAL | 455 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
139 | 1,000,000 | 45 | 70 | Attack: 2 points |
Damage Taken
1x
1x
2x
1x
1x
0.5x
0.5x
1x
1x
1x
1x
1x
1x
2x
1x
1x
0.5x
2x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | Its legs can stretch double. First-time foes are startled by its extensible reach. |
White 2 | |
Black | |
White | |
Diamond | Its legs can stretch double. First-time foes are startled by its extensible reach. |
Pearl | |
Platinum | |
HeartGold | This amazing Pokemon has an awesome sense of balance. It can kick in succession from any position. |
SoulSilver | If it starts kicking repeatedly, both legs will stretch even longer to strike a fleeing foe. |
Ruby | HITMONLEE's legs freely contract and stretch. Using these springlike legs, it bowls over foes with devastating kicks.After battle, it rubs down its legs and loosens the muscles to overcome fatigue. |
Sapphire | |
Emerald | |
FireRed | The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick. |
LeafGreen | When in a hurry, its legs lengthen progressively. It runs smoothly with extra-long, loping strides. |
Gold | This amazing Pokemon has an awesome sense of balance.It can kick in succession from any position. |
Silver | If it starts kicking repeatedly, both legs willstretch even longer to strike a fleeing foe. |
Crystal | It is also called the Kick Master. It uses itselastic legs to execute every known kick. |
Red | When in a hurry, its legs lengthen progressively.It runs smoothly with extra long, loping strides. |
Blue | |
Yellow | When kicking, the sole of its foot turns as hard asa diamond on impact and destroys its enemy. |
Other
Name Etymology | As in Bruce Lee, the greatest martial artist in history |
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← #105 Marowak | #107 Hitmonchan → |