Hoppip #187
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← #186 Politoed | #188 Skiploom → |
Hoppip #187 - Cottonweed Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 1'4" | 0.4 m | |
weight | 1.1 lb. | 0.5 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #187 | Johto: #067
|
187
Family
#187 - Hoppip | #188 - Skiploom Lv. 18 | #189 - Jumpluff Lv. 27 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Fairy | Plant | 5,100 |
Moves
Abilities
Chlorophyll | Doubles Speed during strong sunlight. |
Leaf Guard | Protects against major status ailments during strong sunlight. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Splash | -- | 40 | -- | Does nothing. | ||
4 | Synthesis | -- | 5 | -- | Heals the user by half its max HP. Affected by weather. | ||
6 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
8 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
10 | Fairy Wind | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
12 | Poisonpowder | -- | 35 | 75% | Poisons the target. | ||
14 | Stun Spore | -- | 30 | 75% | Paralyzes the target. | ||
16 | Sleep Powder | -- | 15 | 75% | Puts the target to sleep. | ||
19 | Bullet Seed | 25 | 30 | 100% | Hits 2-5 times in one turn. | ||
22 | Leech Seed | -- | 10 | 90% | Seeds the target, stealing HP from it every turn. | ||
25 | Mega Drain | 40 | 15 | 100% | Heals the user by half the damage inflicted. | ||
28 | Acrobatics | 55 | 15 | 100% | Has double power if the user has no held item. | ||
31 | Rage Powder | -- | 20 | -- | Redirects the target's single-target effects to the user for this turn. | ||
34 | Cotton Spore | -- | 40 | 100% | Lowers the target's Speed by two stages. | ||
37 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
40 | Worry Seed | -- | 10 | 100% | Changes the target's ability to Insomnia. | ||
43 | Giga Drain | 75 | 10 | 100% | Heals the user by half the damage inflicted. | ||
46 | Bounce | 85 | 5 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. | ||
49 | Memento | -- | 10 | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM62 | Acrobatics | 55 | 15 | 100% | Has double power if the user has no held item. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM89 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM99 | Dazzling Gleam | 80 | 10 | 100% | Inflicts regular damage with no additional effect. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Helping Hand | -- | 20 | -- | Ally's next move inflicts half more damage. | ||
Aromatherapy | -- | 5 | -- | Cures the entire party of major status effects. | ||
Worry Seed | -- | 10 | 100% | Changes the target's ability to Insomnia. | ||
Seed Bomb | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
Cotton Guard | -- | 10 | -- | Raises the user's Defense by three stages. | ||
Grassy Terrain | -- | 10 | -- | For five turns, heals all Pokemon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 35 | 180 - 274 | 180 - 274 | 180 - 274 |
Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Defense | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Sp. Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Speed | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
TOTAL | 250 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
74 | 1,059,860 | 255 | 70 | Special Defense: 1 point |
Damage Taken
1x
0.5x
2x
2x
0x
2x
1x
1x
1x
2x
0.5x
0.25x
1x
1x
4x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | To keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes. |
SoulSilver | Its body is so light, it must grip the ground firmly with its feet to keep from being blown away. |
Ruby | This Pokemon drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaveswith other HOPPIP to prepare against being blown away. |
Sapphire | |
Emerald | |
FireRed | Its body is so light, it must grip the ground firmly with its feet to keep from being blown away. |
LeafGreen | To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though. |
Gold | To keep from being blown away by the wind, they gatherin clusters. They do enjoy gentle breezes, though. |
Silver | Its body is so light, it must grip the groundfirmly with its feet to keep from being blown away. |
Crystal | It can be carried away on even the gentlest breeze.It may even float all the way to the next town. |
Other
Name Etymology | As in hop |
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← #186 Politoed | #188 Skiploom → |