186 #186 Politoed #188 Skiploom 188

Hoppip Hoppip #187 - Cottonweed Pokemon

Hoppip
Hear Hoppip's Cry
types GrassFlying
gender 50.0% Male50.0% Female
height 1'4" 0.4 m
weight 1.1 lb. 0.5 kg
generation
National: #187 | Johto: #067

Family Family

Breeding

Egg Groups Steps to Hatch
Fairy | Plant 5,100

Moves Moves

Abilities

ChlorophyllDoubles Speed during strong sunlight.
Leaf GuardProtects against major status ailments during strong sunlight.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1SplashNormalNone--40--Does nothing.
5Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
5SynthesisGrassNone--5--Heals the user by half its max HP. Affected by weather.
10TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
13PoisonpowderPoisonNone--3575%Poisons the target.
15Stun SporeGrassNone--3075%Paralyzes the target.
17Sleep PowderGrassNone--1575%Puts the target to sleep.
20Leech SeedGrassNone--1090%Seeds the target, stealing HP from it every turn.
25Cotton SporeGrassNone--40100%Lowers the target's Speed by two stages.
30Mega DrainGrassSpecial4015100%Heals the user by half the damage inflicted.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM2HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM3CurseGhostNone--10--Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12Sweet ScentNormalNone--20100%Lowers the target's evasion by one stage.
TM13SnoreNormalSpecial4015100%Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM19Giga DrainGrassSpecial7510100%Heals the user by half the damage inflicted.
TM20EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM22SolarbeamGrassSpecial12010100%Requires a turn to charge before attacking.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM34SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM35Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM40Defense CurlNormalNone--40--Raises user's Defense by one stage.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
HM5FlashNormalNone--20100%Lowers the target's accuracy by one stage.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
Pay DayNormalPhysical4020100%Scatters money on the ground worth five times the user's level.
Double-edgeNormalPhysical12015100%User receives 1/3 the damage inflicted in recoil.
GrowlNormalNone--40100%Lowers the target's Attack by one stage.
ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
ReflectPsychicNone--20--Reduces damage from physical attacks by half.
AmnesiaPsychicNone--20--Raises the user's Special Defense by two stages.
EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP35
Statbar
180 - 274180 - 274180 - 274
Attack35
Statbar
67 - 15275 - 16982 - 185
Defense40
Statbar
76 - 16185 - 17993 - 196
Sp. Attack35
Statbar
67 - 15275 - 16982 - 185
Sp. Defense55
Statbar
103 - 188115 - 209126 - 229
Speed50
Statbar
94 - 179105 - 199115 - 218
TOTAL 250
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
74 1,059,860 255 70 Special Defense: 1 point

Damage Taken

Normal 1x
Fighting 0.5x
Flying 2x
Poison 2x
Ground 0x
Rock 2x
Bug 1x
Ghost 1x
Steel 1x
Fire 2x
Water 0.5x
Grass 0.25x
Electric 1x
Psychic 1x
Ice 4x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackHoppipHoppipHoppipHoppip
White
DiamondHoppipHoppipHoppipHoppip
Pearl
PlatinumHoppipHoppipHoppipHoppip
HeartGoldHoppipHoppipHoppipHoppip
SoulSilver
RubyHoppipHoppipHoppipHoppip
Sapphire
EmeraldHoppipHoppip
GoldHoppipHoppipHoppipHoppip
Silver
CrystalHoppipHoppipHoppipHoppip

Flavor Text Flavortext

Black 2It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldTo keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes.
SoulSilverIts body is so light, it must grip the ground firmly with its feet to keep from being blown away.
RubyThis Pokemon drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaves with other HOPPIP to prepare against being blown away.
Sapphire
Emerald
FireRedIts body is so light, it must grip the ground firmly with its feet to keep from being blown away.
LeafGreenTo keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
GoldTo keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
SilverIts body is so light, it must grip the ground firmly with its feet to keep from being blown away.
CrystalIt can be carried away on even the gentlest breeze. It may even float all the way to the next town.

Other Other

Name Etymology As in hop
186 #186 Politoed #188 Skiploom 188