← ![]() | #188 Skiploom ![]() |
Hoppip
#187
- Cottonweed Pokemon
![]() ![]() |
types | ![]() | ![]() |
---|---|---|---|
gender | 50.0% ![]() | 50.0% ![]() |
|
height | 1'4" | 0.4 m | |
weight | 1.1 lb. | 0.5 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #187 | Johto: #067
|
187
Family
![]() ![]() #187 - Hoppip | ![]() ![]() #188 - Skiploom Lv. 18 | ![]() ![]() #189 - Jumpluff Lv. 27 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Fairy | Plant | 5,100 |
Moves
Abilities
Chlorophyll | Doubles Speed during strong sunlight. |
Leaf Guard | Protects against major status ailments during strong sunlight. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Splash | ![]() | ![]() | -- | 40 | -- | Does nothing. |
5 | Tail Whip | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
5 | Synthesis | ![]() | ![]() | -- | 5 | -- | Heals the user by half its max HP. Affected by weather. |
10 | Tackle | ![]() | ![]() | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
13 | Poisonpowder | ![]() | ![]() | -- | 35 | 75% | Poisons the target. |
15 | Stun Spore | ![]() | ![]() | -- | 30 | 75% | Paralyzes the target. |
17 | Sleep Powder | ![]() | ![]() | -- | 15 | 75% | Puts the target to sleep. |
20 | Leech Seed | ![]() | ![]() | -- | 10 | 90% | Seeds the target, stealing HP from it every turn. |
25 | Cotton Spore | ![]() | ![]() | -- | 40 | 100% | Lowers the target's Speed by two stages. |
30 | Mega Drain | ![]() | ![]() | 40 | 15 | 100% | Heals the user by half the damage inflicted. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM2 | Headbutt | ![]() | ![]() | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM3 | Curse | ![]() | ![]() | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
TM12 | Sweet Scent | ![]() | ![]() | -- | 20 | 100% | Lowers the target's evasion by one stage. |
TM13 | Snore | ![]() | ![]() | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM19 | Giga Drain | ![]() | ![]() | 75 | 10 | 100% | Heals the user by half the damage inflicted. |
TM20 | Endure | ![]() | ![]() | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM22 | Solarbeam | ![]() | ![]() | 120 | 10 | 100% | Requires a turn to charge before attacking. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM34 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
TM35 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM40 | Defense Curl | ![]() | ![]() | -- | 40 | -- | Raises user's Defense by one stage. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
HM5 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Pay Day | ![]() | ![]() | 40 | 20 | 100% | Scatters money on the ground worth five times the user's level. |
Double-edge | ![]() | ![]() | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. |
Growl | ![]() | ![]() | -- | 40 | 100% | Lowers the target's Attack by one stage. |
Confusion | ![]() | ![]() | 50 | 25 | 100% | Has a 10% chance to confuse the target. |
Reflect | ![]() | ![]() | -- | 20 | -- | Reduces damage from physical attacks by half. |
Amnesia | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Defense by two stages. |
Encore | ![]() | ![]() | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 35 | 180 - 274 | 180 - 274 | 180 - 274 |
Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Defense | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Sp. Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Speed | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
TOTAL | 250 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
74 | 1,059,860 | 255 | 70 | Special Defense: 1 point |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
Gold | ![]() ![]() ![]() ![]() |
Silver | |
Crystal | ![]() ![]() ![]() ![]() |
Flavortext
Black 2 | It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | To keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes. |
SoulSilver | Its body is so light, it must grip the ground firmly with its feet to keep from being blown away. |
Ruby | This Pokemon drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaveswith other HOPPIP to prepare against being blown away. |
Sapphire | |
Emerald | |
FireRed | Its body is so light, it must grip the ground firmly with its feet to keep from being blown away. |
LeafGreen | To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though. |
Gold | To keep from being blown away by the wind, they gatherin clusters. They do enjoy gentle breezes, though. |
Silver | Its body is so light, it must grip the groundfirmly with its feet to keep from being blown away. |
Crystal | It can be carried away on even the gentlest breeze.It may even float all the way to the next town. |
Other
Name Etymology | As in hop |
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← ![]() | #188 Skiploom ![]() |