186 #186 Politoed #188 Skiploom 188

Hoppip Hoppip #187 - Cottonweed Pokemon

Hoppip
Hear Hoppip's Cry
types GrassFlying
gender 50.0% Male50.0% Female
height 1'4" 0.4 m
weight 1.1 lb. 0.5 kg
generation
National: #187 | Johto: #067

Family Family

Breeding

Egg Groups Steps to Hatch
Fairy | Plant 5,100

Moves Moves

Abilities

ChlorophyllDoubles Speed during strong sunlight.
Leaf GuardProtects against major status ailments during strong sunlight.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1SplashNormalNone--40--Does nothing.
4SynthesisGrassNone--5--Heals the user by half its max HP. Affected by weather.
7Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
10TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
12PoisonpowderPoisonNone--3575%Poisons the target.
14Stun SporeGrassNone--3075%Paralyzes the target.
16Sleep PowderGrassNone--1575%Puts the target to sleep.
19Bullet SeedGrassPhysical2530100%Hits 2-5 times in one turn.
22Leech SeedGrassNone--1090%Seeds the target, stealing HP from it every turn.
25Mega DrainGrassSpecial4015100%Heals the user by half the damage inflicted.
28AcrobaticsFlyingPhysical5515100%Has double power if the user has no held item.
31Rage PowderBugNone--20--Redirects the target's single-target effects to the user for this turn.
34Cotton SporeGrassNone--40100%Lowers the target's Speed by two stages.
37U-turnBugPhysical7020100%User must switch out after attacking.
40Worry SeedGrassNone--10100%Changes the target's ability to Insomnia.
43Giga DrainGrassSpecial7510100%Heals the user by half the damage inflicted.
46BounceFlyingPhysical85585%User bounces high into the air, dodging all attacks, and hits next turn.
49MementoDarkNone--10100%Lowers the target's Attack and Special Attack by two stages. User faints.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM22SolarbeamGrassSpecial12010100%Requires a turn to charge before attacking.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM33ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM40Aerial AceFlyingPhysical6020--Never misses.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM53Energy BallGrassSpecial8010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM62AcrobaticsFlyingPhysical5515100%Has double power if the user has no held item.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM75Swords DanceNormalNone--30--Raises the user's Attack by two stages.
TM77Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
TM86Grass KnotGrassSpecial120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM89U-turnBugPhysical7020100%User must switch out after attacking.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
Double-edgeNormalPhysical12015100%User receives 1/3 the damage inflicted in recoil.
ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
AmnesiaPsychicNone--20--Raises the user's Special Defense by two stages.
EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
Helping HandNormalNone--20--Ally's next move inflicts half more damage.
AromatherapyGrassNone--5--Cures the entire party of major status effects.
Worry SeedGrassNone--10100%Changes the target's ability to Insomnia.
Seed BombGrassPhysical8015100%Inflicts regular damage with no additional effect.
Cotton GuardGrassNone--10--Raises the user's Defense by three stages.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP35
Statbar
180 - 274180 - 274180 - 274
Attack35
Statbar
67 - 15275 - 16982 - 185
Defense40
Statbar
76 - 16185 - 17993 - 196
Sp. Attack35
Statbar
67 - 15275 - 16982 - 185
Sp. Defense55
Statbar
103 - 188115 - 209126 - 229
Speed50
Statbar
94 - 179105 - 199115 - 218
TOTAL 250
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
74 1,059,860 255 70 Special Defense: 1 point

Images Images

BlackHoppipHoppipHoppipHoppip
White
DiamondHoppipHoppipHoppipHoppip
Pearl
PlatinumHoppipHoppipHoppipHoppip
HeartGoldHoppipHoppipHoppipHoppip
SoulSilver
RubyHoppipHoppipHoppipHoppip
Sapphire
EmeraldHoppipHoppip
GoldHoppipHoppipHoppipHoppip
Silver
CrystalHoppipHoppipHoppipHoppip

Flavor Text Flavortext

Black 2It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldTo keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes.
SoulSilverIts body is so light, it must grip the ground firmly with its feet to keep from being blown away.
RubyThis Pokemon drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaves with other HOPPIP to prepare against being blown away.
Sapphire
Emerald
FireRedIts body is so light, it must grip the ground firmly with its feet to keep from being blown away.
LeafGreenTo keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
GoldTo keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
SilverIts body is so light, it must grip the ground firmly with its feet to keep from being blown away.
CrystalIt can be carried away on even the gentlest breeze. It may even float all the way to the next town.

Other Other

Name Etymology As in hop
186 #186 Politoed #188 Skiploom 188