← #228 Houndour | #230 Kingdra → |
Houndoom #229 - Dark Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 5'7" | 1.4 m | |
weight | 77.2 lb. | 35.0 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #229 | Johto: #210
|
229
Moves
Abilities
Early Bird | Halves the duration of sleep. |
Flash Fire | Protects against Fire moves. Once one has been blocked, the Pokemon's own Fire moves inflict 1.5× damage until it leaves battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Ember | 40 | 25 | 100% | Has a 10% chance to burn the target. | ||
1 | Howl | -- | 40 | -- | Raises the user's Attack by one stage. | ||
7 | Howl | -- | 40 | -- | Raises the user's Attack by one stage. | ||
13 | Smog | 20 | 20 | 70% | Has a 40% chance to poison the target. | ||
19 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
27 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
35 | Odor Sleuth | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
43 | Faint Attack | 60 | 20 | -- | Never misses. | ||
51 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
59 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM49 | Snatch | -- | 10 | -- | Steals the target's move, if it's self-targeted. | ||
TM50 | Overheat | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 75 | 260 - 354 | 260 - 354 | 260 - 354 |
Attack | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Attack | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Speed | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
TOTAL | 500 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
204 | 1,250,000 | 45 | 35 | Special Attack: 2 points |
Damage Taken
1x
2x
1x
1x
2x
2x
1x
0.5x
0.5x
0.5x
2x
0.5x
1x
0x
0.5x
1x
0.5x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | If you are burned by the flames it shoots from its mouth, the pain will never go away. |
SoulSilver | Upon hearing its eerie howls, other Pokemon get the shivers and head straight back to their nests. |
Ruby | In a HOUNDOOM pack, the one with its horns raked sharply towards the back serves a leadership role.These Pokemon choose their leader by fighting amongst themselves. |
Sapphire | |
Emerald | |
FireRed | Upon hearing its eerie howls, other Pokemon get the shivers and head straight back to their nests. |
LeafGreen | If you are burned by the flames it shoots from its mouth, the pain will never go away. |
Gold | If you are burned by the flames it shoots from itsmouth, the pain will never go away. |
Silver | Upon hearing its eerie howls, other Pokemon get theshivers and head straight back to their nests. |
Crystal | The pungent- smelling flame that shoots fromits mouth results from toxins burning in its body. |
Other
Name Etymology | Hound + doom |
---|
← #228 Houndour | #230 Kingdra → |