← #366 Clamperl | #368 Gorebyss → |
Huntail #367 - Deep Sea Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 6'7" | 1.7 m | |
weight | 59.5 lb. | 27.0 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #367 | Hoenn: #177
|
367
Family
#366 - Clamperl | #367 - Huntail Trade withDeepseatooth |
#368 - Gorebyss Trade withDeepseascale |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 1 | 5,100 |
Moves
Abilities
Swift Swim | Doubles Speed during rain. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Whirlpool | 35 | 15 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||
6 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
10 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
15 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
19 | Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
24 | Ice Fang | 65 | 15 | 95% | Has a 10% chance to freeze the target and a $effect_chance% chance to make the target flinch. | ||
28 | Brine | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | ||
33 | Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
37 | Dive | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. | ||
42 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
46 | Aqua Tail | 90 | 10 | 90% | Inflicts regular damage with no additional effect. | ||
50 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
Supersonic | -- | 20 | 55% | Confuses the target. | ||
Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
Barrier | -- | 30 | -- | Raises the user's Defense by two stages. | ||
Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
Refresh | -- | 20 | -- | Cleanses the user of a burn, paralysis, or poison. | ||
Mud Sport | -- | 15 | -- | All damage from Electric moves is halved until the end of the battle. | ||
Muddy Water | 95 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
Brine | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | ||
Aqua Ring | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 55 | 220 - 314 | 220 - 314 | 220 - 314 |
Attack | 104 | 191 - 276 | 213 - 307 | 234 - 337 |
Defense | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Sp. Attack | 94 | 173 - 258 | 193 - 287 | 212 - 315 |
Sp. Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Speed | 52 | 98 - 182 | 109 - 203 | 119 - 223 |
TOTAL | 485 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
178 | 600,000 | 60 | 70 | Attack: 1 point Defense: 1 point |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It lives deep in the pitch-dark sea. It attracts prey by moving its tail in mimicry of a small animal. |
SoulSilver | |
Ruby | HUNTAIL's presence went unnoticed by people for a long time because it lives at extreme depths in the sea.This Pokemon's eyes can see clearly even in the murky dark depths of the ocean. |
Sapphire | HUNTAIL's tail is shaped like a fish. It uses the tail to attract prey, then swallows the prey whole with its large,gaping mouth. This Pokemon swims by wiggling its slender body like a snake. |
Emerald | To withstand the crushing pressure of water deep under the sea, its spine is very thick and sturdy. Its tail, which is shaped like a small fish, has eyes that light up. |
FireRed | It lives deep in the sea where no light ever filters down. It lights up its small fishlike tail to attract prey. |
LeafGreen |
Other
Name Etymology | Hunt + tail |
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← #366 Clamperl | #368 Gorebyss → |