Hypno #097
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← #096 Drowzee | #098 Krabby → |
Hypno #097 - Hypnosis Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 5'3" | 1.6 m | |
weight | 166.7 lb. | 75.6 kg | |
generation |
1st (Red, Blue, Yellow) National: #097 | Johto: #088
|
097
Locations
Where to catch Hypno in Pokemon FireRed and LeafGreen
Area | Levels | Method | Rarity |
---|---|---|---|
Berry Forest | 37-40 | Walking in tall grass or a cave | 5% |
Moves
Abilities
Insomnia | Prevents sleep. |
Forewarn | Reveals the opponents' strongest move upon entering battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Pound | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
1 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
1 | Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
10 | Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
18 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
25 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
33 | Poison Gas | -- | 40 | 80% | Poisons the target. | ||
40 | Meditate | -- | 40 | -- | Raises the user's Attack by one stage. | ||
49 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
55 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
60 | Future Sight | 100 | 10 | 100% | Hits the target two turns later. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
TM49 | Snatch | -- | 10 | -- | Steals the target's move, if it's self-targeted. | ||
HM5 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 85 | 280 - 374 | 280 - 374 | 280 - 374 |
Attack | 73 | 135 - 220 | 151 - 245 | 166 - 269 |
Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Attack | 73 | 135 - 220 | 151 - 245 | 166 - 269 |
Sp. Defense | 115 | 211 - 296 | 235 - 329 | 258 - 361 |
Speed | 67 | 125 - 209 | 139 - 233 | 152 - 256 |
TOTAL | 483 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
165 | 1,000,000 | 75 | 70 | Special Defense: 2 points |
Damage Taken
1x
0.5x
1x
1x
1x
1x
2x
2x
1x
1x
1x
1x
1x
0.5x
1x
1x
2x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up. |
White 2 | |
Black | |
White | |
Diamond | Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up. |
Pearl | |
Platinum | |
HeartGold | When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams. |
SoulSilver | Always holding a pendulum that it swings at a steady rhythm, it causes drowsiness in anyone nearby. |
Ruby | HYPNO holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep stateof hypnosis. While this Pokemon searches for prey, it polishes the pendulum. |
Sapphire | |
Emerald | |
FireRed | It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized. |
LeafGreen | When it locks eyes with an enemy, it will use a mix of PSI moves such as HYPNOSIS and CONFUSION. |
Gold | When it is very hungry, it puts humans it meets tosleep, then it feasts on their dreams. |
Silver | Always holding a pendulum that it rocks at a steadyrhythm, it causes drowsiness in anyone nearby. |
Crystal | The longer it swings its pendulum, thelonger the effects of its hypnosis last. |
Red | When it locks eyes with an enemy, it will use a mix ofPSI moves such as HYPNOSIS and CONFUSION. |
Blue | |
Yellow | Avoid eye contact if you come across one. It will tryto put you to sleep by using its pendulum. |
Other
Name Etymology | As in hypnosis |
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← #096 Drowzee | #098 Krabby → |