Jirachi #385
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← #384 Rayquaza | #386 Deoxys → |
Jirachi #385 - Wish Pokemon
|
types | ||
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gender | Genderless | ||
height | 1'0" | 0.3 m | |
weight | 2.4 lb. | 1.1 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #385 | Hoenn: #201
|
385
Family
#385 - Jirachi |
Breeding
Egg Groups | Steps to Hatch |
---|---|
No Eggs | 30,600 |
Moves
Abilities
Serene Grace | Doubles the chance of moves' extra effects occurring. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
1 | Wish | -- | 10 | -- | User will recover half its max HP at the end of the next turn. | ||
5 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
10 | Swift | 60 | 20 | -- | Never misses. | ||
15 | Helping Hand | -- | 20 | -- | Ally's next move inflicts half more damage. | ||
20 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
25 | Refresh | -- | 20 | -- | Cleanses the user of a burn, paralysis, or poison. | ||
30 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
35 | Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
40 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
45 | Gravity | -- | 5 | -- | Disables moves and immunities that involve flying or levitating for five turns. | ||
50 | Healing Wish | -- | 10 | -- | User faints. Its replacement has its HP fully restored and any major status effect removed. | ||
55 | Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
60 | Cosmic Power | -- | 20 | -- | Raises the user's Defense and Special Defense by one stage. | ||
65 | Last Resort | 140 | 5 | 100% | Can only be used after all of the user's other moves have been used. | ||
70 | Doom Desire | 140 | 5 | 100% | Hits the target two turns later. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM48 | Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM60 | Drain Punch | 75 | 10 | 100% | Heals the user by half the damage inflicted. | ||
TM67 | Recycle | -- | 10 | -- | User recovers the item it last used up. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM76 | Stealth Rock | -- | 20 | -- | Causes damage when opposing Pokemon switch in. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM89 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
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Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 100 | 310 - 404 | 310 - 404 | 310 - 404 |
Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Defense | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Sp. Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Sp. Defense | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Speed | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
TOTAL | 600 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
215 | 1,250,000 | 3 | 100 | HP: 3 points |
Damage Taken
0.5x
1x
0.5x
0x
2x
0.5x
1x
2x
0.5x
2x
1x
0.5x
1x
0.25x
0.5x
0.5x
2x
0.5x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | It is said to have the ability to grant any wish for just one week every thousand years. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | Generations have believed that any wish written on a note on its head will come true when it awakens. |
SoulSilver | |
Ruby | A legend states that JIRACHI will make true any wish that is written on notes attached to its head when it awakens.If this Pokemon senses danger, it will fight without awakening. |
Sapphire | JIRACHI will awaken from its sleep of a thousand years if you sing to it in a voice of purity.It is said to make true any wish that people desire. |
Emerald | JIRACHI is said to make wishes come true. While it sleeps, a tough crystalline shell envelops the body to protect it from enemies. |
FireRed | It is said to make any wish come true. It is awake for only seven days out of a thousand years. |
LeafGreen |
Other
Name Etymology | Meaning wish in Russian |
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← #384 Rayquaza | #386 Deoxys → |