Jolteon #135
Sections
More Pokemon
← #134 Vaporeon | #136 Flareon → |
Jolteon #135 - Lightning Pokemon
|
type | ||
---|---|---|---|
gender | 87.5% | 12.5% | |
height | 3'7" | 0.8 m | |
weight | 54.0 lb. | 24.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #135 | Johto: #182
|
135
Family
Breeding
Egg Groups | Steps to Hatch |
---|---|
Ground | 8,925 |
Moves
Abilities
Volt Absorb | Absorbs Electric moves, healing for 1/4 max HP. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Helping Hand | -- | 20 | -- | Ally's next move inflicts half more damage. | ||
8 | Sand-attack | -- | 15 | 100% | Lowers the target's accuracy by one stage. | ||
15 | Thundershock | 40 | 30 | 100% | Has a 10% chance to paralyze the target. | ||
22 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
29 | Double Kick | 30 | 30 | 100% | Hits twice in one turn. | ||
36 | Pin Missile | 14 | 20 | 85% | Hits 2-5 times in one turn. | ||
43 | Thunder Fang | 65 | 15 | 95% | Has a 10% chance to paralyze the target and a $effect_chance% chance to make the target flinch. | ||
50 | Last Resort | 140 | 5 | 100% | Can only be used after all of the user's other moves have been used. | ||
57 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
64 | Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
71 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
78 | Discharge | 80 | 15 | 100% | Has a 30% chance to paralyze the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Detect | -- | 5 | -- | Prevents any moves from hitting the user this turn. | ||
Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
Charm | -- | 20 | 100% | Lowers the target's Attack by two stages. | ||
Wish | -- | 10 | -- | User will recover half its max HP at the end of the next turn. | ||
Yawn | -- | 10 | -- | Target sleeps at the end of the next turn. | ||
Fake Tears | -- | 20 | 100% | Lowers the target's Special Defense by two stages. | ||
Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | ||
Covet | 60 | 40 | 100% | Takes the target's item. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 65 | 240 - 334 | 240 - 334 | 240 - 334 |
Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Attack | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Sp. Defense | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Speed | 130 | 238 - 323 | 265 - 359 | 291 - 394 |
TOTAL | 525 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
197 | 1,000,000 | 45 | 70 | Speed: 2 points |
Damage Taken
1x
1x
0.5x
1x
2x
1x
1x
1x
0.5x
1x
1x
1x
0.5x
1x
1x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | By storing electricity in its body, it can shoot its bristlelike fur like a barrage of missiles. |
White 2 | |
Black | |
White | |
Diamond | It controls 10,000-volt power and can raise all the fur on its body as if it were sharp needles. |
Pearl | |
Platinum | |
HeartGold | It concentrates the weak electric charges emitted by its cells and launches wicked lightning bolts. |
SoulSilver | Every hair on its body starts to stand sharply on end if it becomes charged with electricity. |
Ruby | JOLTEON's cells generate a low level of electricity. This power is amplified by the static electricity of its fur,enabling the Pokemon to drop thunderbolts. The bristling fur is made of electrically charged needles. |
Sapphire | |
Emerald | |
FireRed | If it is angered or startled, the fur all over its body bristles like sharp needles that pierce foes. |
LeafGreen | It accumulates negative ions in the atmosphere to blast out 10,000-volt lightning bolts. |
Gold | It concentrates the weak electric charges emittedby its cells and launches wicked lightning bolts. |
Silver | Every hair on its body starts to stand sharply onend if it becomes charged with electricity. |
Crystal | The negatively charged ions generated in itsfur create a constant sparking noise. |
Red | It accumulates negative ions in the atmosphere toblast out 10000- volt lightning bolts. |
Blue | |
Yellow | A sensitive Pokemon that easily becomes sad orangry. Every time its mood changes, it charges power. |
Other
Name Etymology | As in a jolt of electricity |
---|
← #134 Vaporeon | #136 Flareon → |