← #594 Alomomola | #596 Galvantula → |
Joltik #595 - Attaching Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 0'4" | 0.1 m | |
weight | 1.3 lb. | 0.6 kg | |
generation |
5th (Black & White) National: #595 | Unova: #101
|
595
Moves
Abilities
Compoundeyes | Increases moves' accuracy to 1.3×. |
Unnerve | Prevents opposing Pokemon from eating held Berries. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | String Shot | -- | 40 | 95% | Lowers the target's Speed by one stage. | ||
1 | Leech Life | 20 | 15 | 100% | Heals the user by half the damage inflicted. | ||
1 | Spider Web | -- | 10 | -- | Prevents the target from leaving battle. | ||
4 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
7 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
12 | Fury Cutter | 20 | 20 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||
15 | Electroweb | 55 | 15 | 95% | Lowers the target's Speed by one stage. | ||
18 | Bug Bite | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. | ||
23 | Gastro Acid | -- | 10 | 100% | Nullifies target's ability until it leaves battle. | ||
26 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
29 | Electro Ball | 1 | 10 | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | ||
34 | Signal Beam | 75 | 15 | 100% | Has a 10% chance to confuse the target. | ||
37 | Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
40 | Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
45 | Discharge | 80 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
48 | Bug Buzz | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM72 | Volt Switch | 70 | 20 | 100% | User must switch out after attacking. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM76 | Struggle Bug | 30 | 20 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. | ||
TM81 | X-scissor | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
TM83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM93 | Wild Charge | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Poison Sting | 15 | 35 | 100% | Has a 30% chance to poison the target. | ||
Pin Missile | 14 | 20 | 85% | Hits 2-5 times in one turn. | ||
Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
Faint Attack | 60 | 20 | -- | Never misses. | ||
Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
Camouflage | -- | 20 | -- | User's type changes to match the terrain. | ||
Rock Climb | 90 | 20 | 85% | Has a 20% chance to confuse the target. | ||
Cross Poison | 70 | 20 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 47 | 89 - 173 | 99 - 193 | 108 - 212 |
Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Attack | 57 | 107 - 191 | 119 - 213 | 130 - 234 |
Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Speed | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
TOTAL | 319 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
64 | 1,000,000 | 190 | 70 | Speed: 1 point |
Damage Taken
1x
0.5x
1x
1x
1x
2x
1x
1x
0.5x
2x
1x
0.5x
0.5x
1x
1x
1x
1x
1x
|
Images
Black | |
White |
Flavortext
Black 2 | Since it can't generate its own electricity, it sticks onto large-bodied Pokemon and absorbs static electricity. |
White 2 | |
Black | Joltik that live in cities have learned a technique for sucking electricity from the outlets in houses. |
White |
← #594 Alomomola | #596 Galvantula → |