Jynx #124
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← #123 Scyther | #125 Electabuzz → |
Jynx #124 - Human Shape Pokemon
|
types | ||
---|---|---|---|
gender | 100.0% | ||
height | 5'7" | 1.4 m | |
weight | 89.5 lb. | 40.6 kg | |
generation |
1st (Red, Blue, Yellow) National: #124 | Johto: #153
|
124
Moves
Abilities
Oblivious | Prevents infatuation and protects against Captivate. |
Forewarn | Reveals the opponents' strongest move upon entering battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Pound | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Lovely Kiss | -- | 10 | 75% | Puts the target to sleep. | ||
18 | Lick | 20 | 30 | 100% | Has a 30% chance to paralyze the target. | ||
23 | Doubleslap | 15 | 10 | 85% | Hits 2-5 times in one turn. | ||
31 | Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
39 | Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
47 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
58 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Mega Punch | 80 | 20 | 85% | Inflicts regular damage with no additional effect. | ||
TM5 | Mega Kick | 120 | 5 | 75% | Inflicts regular damage with no additional effect. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
TM9 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
TM10 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
TM11 | Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
TM12 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Submission | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. | ||
TM18 | Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
TM19 | Seismic Toss | 1 | 20 | 100% | Inflicts damage equal to the user's level. | ||
TM20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Teleport | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. | ||
TM31 | Mimic | -- | 10 | -- | Copies the target's last used move. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM34 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
TM35 | Metronome | -- | 10 | -- | Randomly selects and uses any move in the game. | ||
TM40 | Skull Bash | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM46 | Psywave | 1 | 15 | 80% | Inflicts damage between 50% and 150% of the user's level. | ||
TM50 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 65 | 240 - 334 | 240 - 334 | 240 - 334 |
Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Attack | 115 | 211 - 296 | 235 - 329 | 258 - 361 |
Sp. Defense | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Speed | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
TOTAL | 455 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
137 | 1,000,000 | 45 | 70 | Special Attack: 2 points |
Damage Taken
1x
1x
1x
1x
1x
2x
2x
2x
2x
2x
1x
1x
1x
0.5x
0.5x
1x
2x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | Its cries sound like human speech. However, it is impossible to tell what it is trying to say. |
White 2 | |
Black | |
White | |
Diamond | Its cries sound like human speech. However, it is impossible to tell what it is trying to say. |
Pearl | |
Platinum | |
HeartGold | It rocks its body rhythmically. It appears to alter the rhythm depending on how it is feeling. |
SoulSilver | It speaks a language similar to that of humans. However, it seems to use dancing to communicate. |
Ruby | JYNX walks rhythmically, swaying and shaking its hips as if it were dancing. Its motions are so bouncingly alluring,people seeing it are compelled to shake their hips without giving any thought to what they are doing. |
Sapphire | |
Emerald | |
FireRed | It speaks using a language that sounds human. Research is under way to determine what is being said. |
LeafGreen | It seductively wiggles its hips as it walks. It can cause people to dance in unison with it. |
Gold | It rocks its body rhythmically. It appears to alterthe rhythm depending on how it is feeling. |
Silver | It speaks a language similar to that of humans.However, it seems to use dancing to communicate. |
Crystal | It has several different cry patterns, each ofwhich seems to have its own meaning. |
Red | It seductively wiggles its hips as it walks. Itcan cause people to dance in unison with it. |
Blue | |
Yellow | Appears to move to a rhythm of its own, as if itwere dancing. It wiggles its hips as it walks. |
Other
Name Etymology | As in jinx (bad luck) |
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← #123 Scyther | #125 Electabuzz → |