Jynx #124
Sections
More Pokemon
← #123 Scyther | #125 Electabuzz → |
Jynx #124 - Human Shape Pokemon
|
types | ||
---|---|---|---|
gender | 100.0% | ||
height | 5'7" | 1.4 m | |
weight | 89.5 lb. | 40.6 kg | |
generation |
1st (Red, Blue, Yellow) National: #124 | Johto: #153
|
124
Locations
Where to catch Jynx in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Snowpoint Temple (B1f) | 47-49 | Walking in tall grass or a cave | 10% |
Snowpoint Temple (B2f) | 48-50 | Walking in tall grass or a cave | 10% |
Snowpoint Temple (B3f) | 48-50 | Walking in tall grass or a cave | 10% |
Snowpoint Temple (B4f) | 49-51 | Walking in tall grass or a cave | 10% |
Snowpoint Temple (B5f) | 49-51 | Walking in tall grass or a cave | 10% |
Where to catch Jynx in Pokemon HeartGold and SoulSilver
Area | Levels | Method | Rarity |
---|---|---|---|
Ice Path (1f) | 22 | Walking in tall grass or a cave | 10% |
Ice Path (B1f) | 22 | Walking in tall grass or a cave | 10% |
Ice Path (B2f) | 23 | Walking in tall grass or a cave | 10% |
Ice Path (B3f) | 23 | Walking in tall grass or a cave | 10% |
Seafoam Islands (B4f) | 38-40 | Walking in tall grass or a cave | 12% |
Moves
Abilities
Oblivious | Prevents infatuation and protects against Captivate. |
Forewarn | Reveals the opponents' strongest move upon entering battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Pound | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Lick | 20 | 30 | 100% | Has a 30% chance to paralyze the target. | ||
1 | Lovely Kiss | -- | 10 | 75% | Puts the target to sleep. | ||
1 | Powder Snow | 40 | 25 | 100% | Has a 10% chance to freeze the target. | ||
5 | Lick | 20 | 30 | 100% | Has a 30% chance to paralyze the target. | ||
8 | Lovely Kiss | -- | 10 | 75% | Puts the target to sleep. | ||
11 | Powder Snow | 40 | 25 | 100% | Has a 10% chance to freeze the target. | ||
15 | Doubleslap | 15 | 10 | 85% | Hits 2-5 times in one turn. | ||
18 | Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
21 | Mean Look | -- | 5 | -- | Prevents the target from leaving battle. | ||
25 | Fake Tears | -- | 20 | 100% | Lowers the target's Special Defense by two stages. | ||
28 | Wake-up Slap | 60 | 10 | 100% | If the target is asleep, has double power and wakes it up. | ||
33 | Avalanche | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | ||
39 | Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
44 | Wring Out | 1 | 5 | 100% | Power increases against targets with more HP remaining, up to a maximum of 110 power. | ||
49 | Perish Song | -- | 5 | -- | User and target both faint after three turns. | ||
55 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM3 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM60 | Drain Punch | 75 | 10 | 100% | Heals the user by half the damage inflicted. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM67 | Recycle | -- | 10 | -- | User recovers the item it last used up. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM72 | Avalanche | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
Meditate | -- | 40 | -- | Raises the user's Attack by one stage. | ||
Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
Fake Out | 40 | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
Wish | -- | 10 | -- | User will recover half its max HP at the end of the next turn. | ||
Miracle Eye | -- | 40 | -- | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | ||
Nasty Plot | -- | 20 | -- | Raises the user's Special Attack by two stages. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 65 | 240 - 334 | 240 - 334 | 240 - 334 |
Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Attack | 115 | 211 - 296 | 235 - 329 | 258 - 361 |
Sp. Defense | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Speed | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
TOTAL | 455 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
137 | 1,000,000 | 45 | 70 | Special Attack: 2 points |
Damage Taken
1x
1x
1x
1x
1x
2x
2x
2x
2x
2x
1x
1x
1x
0.5x
0.5x
1x
2x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | Its cries sound like human speech. However, it is impossible to tell what it is trying to say. |
White 2 | |
Black | |
White | |
Diamond | Its cries sound like human speech. However, it is impossible to tell what it is trying to say. |
Pearl | |
Platinum | |
HeartGold | It rocks its body rhythmically. It appears to alter the rhythm depending on how it is feeling. |
SoulSilver | It speaks a language similar to that of humans. However, it seems to use dancing to communicate. |
Ruby | JYNX walks rhythmically, swaying and shaking its hips as if it were dancing. Its motions are so bouncingly alluring,people seeing it are compelled to shake their hips without giving any thought to what they are doing. |
Sapphire | |
Emerald | |
FireRed | It speaks using a language that sounds human. Research is under way to determine what is being said. |
LeafGreen | It seductively wiggles its hips as it walks. It can cause people to dance in unison with it. |
Gold | It rocks its body rhythmically. It appears to alterthe rhythm depending on how it is feeling. |
Silver | It speaks a language similar to that of humans.However, it seems to use dancing to communicate. |
Crystal | It has several different cry patterns, each ofwhich seems to have its own meaning. |
Red | It seductively wiggles its hips as it walks. Itcan cause people to dance in unison with it. |
Blue | |
Yellow | Appears to move to a rhythm of its own, as if itwere dancing. It wiggles its hips as it walks. |
Other
Name Etymology | As in jinx (bad luck) |
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← #123 Scyther | #125 Electabuzz → |