Kangaskhan #115
Sections
Generations
More Pokemon
← #114 Tangela | #116 Horsea → |
Kangaskhan #115 - Parent Pokemon
|
type | ||
---|---|---|---|
gender | 100.0% | ||
height | 7'3" | 2.2 m | |
weight | 176.4 lb. | 80.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #115 | Johto: #205
|
115
Family
#115 - Kangaskhan |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Monster | 5,100 |
Moves
Abilities
Early Bird | Halves the duration of sleep. |
Scrappy | Lets the Pokemon's Normal and Fighting moves hit Ghost Pokemon. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 15 | 85% | Hits 2-5 times in one turn. | ||
7 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
13 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
19 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
25 | Mega Punch | 80 | 20 | 85% | Inflicts regular damage with no additional effect. | ||
31 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
37 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
43 | Dizzy Punch | 70 | 10 | 100% | Has a 20% chance to confuse the target. | ||
49 | Reversal | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Dynamicpunch | 100 | 5 | 50% | Has a 100% chance to confuse the target. | ||
TM2 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
TM3 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Zap Cannon | 120 | 5 | 50% | Has a 100% chance to paralyze the target. | ||
TM8 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Icy Wind | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Mud-slap | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
TM34 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM35 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM41 | Thunderpunch | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Fire Punch | 75 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM49 | Fury Cutter | 20 | 20 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Stomp | 65 | 20 | 100% | Has a 30% chance to make the target flinch. | ||
Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 105 | 320 - 414 | 320 - 414 | 320 - 414 |
Attack | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Speed | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
TOTAL | 490 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
175 | 1,000,000 | 45 | 70 | HP: 2 points |
Damage Taken
1x
2x
1x
1x
1x
1x
1x
0x
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe. |
White 2 | |
Black | |
White | |
Diamond | It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe. |
Pearl | |
Platinum | |
HeartGold | If it is safe, the young gets out of the belly pouch to play. The adult keeps a close eye on the youngster. |
SoulSilver | To protect its young, it will never give up during battle, no matter how badly wounded it is. |
Ruby | If you come across a young KANGASKHAN playing by itself, you must never disturb it or attempt to catch it.The baby Pokemon's parent is sure to be in the area, and it will become violently enraged at you. |
Sapphire | |
Emerald | |
FireRed | The female raises its offspring in a pouch on its belly. It is skilled at attacking using COMET PUNCH. |
LeafGreen | The infant rarely ventures out of its mother's protective pouch until it is three years old. |
Gold | If it is safe, the young gets out of the belly pouch toplay. The adult keeps a close eye on the youngster. |
Silver | To protect its young, it will never give upduring battle, no matter how badly wounded it is. |
Crystal | To avoid crushing the baby it carries inits pouch, it always sleeps standing up. |
Red | The infant rarely ventures out of its mother'sprotective pouch until it is 3 years old. |
Blue | |
Yellow | Raises its young in its belly pouch. Won't runfrom any fight to keep its young protected. |
Other
Name Etymology | Kangaskhan (as in Genghis Khan, a leader of the Mongols in China in the 1200s) |
---|
← #114 Tangela | #116 Horsea → |