Kangaskhan #115
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← #114 Tangela | #116 Horsea → |
Kangaskhan #115 - Parent Pokemon
|
type | ||
---|---|---|---|
gender | 100.0% | ||
height | 7'3" | 2.2 m | |
weight | 176.4 lb. | 80.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #115 | Johto: #205
|
115
Family
#115 - Kangaskhan |
Breeding
Egg Groups | Steps to Hatch |
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Monster | 5,100 |
Locations
Moves
Abilities
Early Bird | Halves the duration of sleep. |
Scrappy | Lets the Pokemon's Normal and Fighting moves hit Ghost Pokemon. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 15 | 85% | Hits 2-5 times in one turn. | ||
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
7 | Fake Out | 40 | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
10 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
13 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
19 | Double Hit | 35 | 10 | 90% | Hits twice in one turn. | ||
22 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
25 | Mega Punch | 80 | 20 | 85% | Inflicts regular damage with no additional effect. | ||
31 | Chip Away | 70 | 20 | 100% | Ignores the target's stat modifiers. | ||
34 | Dizzy Punch | 70 | 10 | 100% | Has a 20% chance to confuse the target. | ||
37 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
43 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
46 | Outrage | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
49 | Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
55 | Reversal | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM83 | Work Up | -- | 30 | -- | Raises the user's Attack and Special Attack by one stage each. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Stomp | 65 | 20 | 100% | Has a 30% chance to make the target flinch. | ||
Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
Uproar | 90 | 10 | 100% | Forced to use this move for several turns. Pokemon cannot fall asleep in that time. | ||
Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
Endeavor | 1 | 5 | 100% | Lowers the target's HP to equal the user's. | ||
Crush Claw | 75 | 10 | 95% | Has a 50% chance to lower the target's Defense by one stage. | ||
Hammer Arm | 100 | 10 | 90% | Lowers user's Speed by one stage. | ||
Trump Card | 1 | 5 | -- | Power increases when this move has less PP, up to a maximum of 200. | ||
Circle Throw | 60 | 10 | 90% | Ends wild battles. Forces trainers to switch Pokemon. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 105 | 320 - 414 | 320 - 414 | 320 - 414 |
Attack | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Speed | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
TOTAL | 490 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
175 | 1,000,000 | 45 | 70 | HP: 2 points |
Damage Taken
1x
2x
1x
1x
1x
1x
1x
0x
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe. |
White 2 | |
Black | |
White | |
Diamond | It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe. |
Pearl | |
Platinum | |
HeartGold | If it is safe, the young gets out of the belly pouch to play. The adult keeps a close eye on the youngster. |
SoulSilver | To protect its young, it will never give up during battle, no matter how badly wounded it is. |
Ruby | If you come across a young KANGASKHAN playing by itself, you must never disturb it or attempt to catch it.The baby Pokemon's parent is sure to be in the area, and it will become violently enraged at you. |
Sapphire | |
Emerald | |
FireRed | The female raises its offspring in a pouch on its belly. It is skilled at attacking using COMET PUNCH. |
LeafGreen | The infant rarely ventures out of its mother's protective pouch until it is three years old. |
Gold | If it is safe, the young gets out of the belly pouch toplay. The adult keeps a close eye on the youngster. |
Silver | To protect its young, it will never give upduring battle, no matter how badly wounded it is. |
Crystal | To avoid crushing the baby it carries inits pouch, it always sleeps standing up. |
Red | The infant rarely ventures out of its mother'sprotective pouch until it is 3 years old. |
Blue | |
Yellow | Raises its young in its belly pouch. Won't runfrom any fight to keep its young protected. |
Other
Name Etymology | Kangaskhan (as in Genghis Khan, a leader of the Mongols in China in the 1200s) |
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← #114 Tangela | #116 Horsea → |