← #587 Emolga | #589 Escavalier → |
Karrablast #588 - Clamping Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 2'8" | 0.5 m | |
weight | 13.0 lb. | 5.9 kg | |
generation |
5th (Black & White) National: #588 | Unova: #094
|
588
Locations
Where to catch Karrablast in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Route 6 | 22-24 | Walking in tall grass or a cave | 25% |
Route 6 | 26-28 | Walking in dark grass | 25% |
Route 11 | 49 | Walking in tall grass or a cave | 5% |
Route 11 | 59 | Walking in dark grass | 5% |
Where to catch Karrablast in Pokemon Black 2
Area | Levels | Method | Rarity |
---|---|---|---|
Icirrus City | 57 | Walking in tall grass or a cave | 15% |
Moor of Icirrus | 57 | Walking in tall grass or a cave | 15% |
Route 6 | 23 | Walking in tall grass or a cave | 5% |
Route 6 | 26 | Walking in dark grass | 5% |
Route 8 | 57 | Walking in tall grass or a cave | 15% |
Route 11 | 36 | Walking in tall grass or a cave | 5% |
Route 11 | 40 | Walking in dark grass | 5% |
Where to catch Karrablast in Pokemon White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Icirrus City | 54 | Walking in tall grass or a cave | 60% |
Moor of Icirrus | 54 | Walking in tall grass or a cave | 60% |
Route 6 | 23-26 | Walking in tall grass or a cave | 25% |
Route 6 | 26-29 | Walking in dark grass | 25% |
Route 8 | 54 | Walking in tall grass or a cave | 60% |
Route 11 | 36-39 | Walking in tall grass or a cave | 25% |
Route 11 | 40-43 | Walking in dark grass | 25% |
Moves
Abilities
Swarm | Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less. |
Shed Skin | Has a 30% chance of curing any major status ailment after each turn. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
4 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
8 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
13 | Fury Cutter | 20 | 20 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||
16 | Fury Attack | 15 | 20 | 85% | Hits 2-5 times in one turn. | ||
20 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
25 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. | ||
28 | Bug Buzz | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
32 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
37 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
40 | Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
44 | X-scissor | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
49 | Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
52 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
56 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM76 | Struggle Bug | 30 | 20 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. | ||
TM81 | X-scissor | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Horn Attack | 65 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
Faint Attack | 60 | 20 | -- | Never misses. | ||
Megahorn | 120 | 10 | 85% | Inflicts regular damage with no additional effect. | ||
Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
Knock Off | 20 | 20 | 100% | Target drops its held item. | ||
Bug Bite | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Defense | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Sp. Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Sp. Defense | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Speed | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
TOTAL | 315 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
63 | 1,000,000 | 200 | 70 | Attack: 1 point |
Damage Taken
1x
0.5x
2x
1x
0.5x
2x
1x
1x
1x
2x
1x
0.5x
1x
1x
1x
1x
1x
1x
|
Images
Black | |
White |
Flavortext
Black 2 | For some reason they evolve when they receive electrical energy while they are attacking Shelmet. |
White 2 | |
Black | These mysterious Pokemon evolve when they receive electrical stimulation while they are in the same place as Shelmet. |
White |
← #587 Emolga | #589 Escavalier → |