Kingler #099
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← #098 Krabby | #100 Voltorb → |
Kingler #099 - Pincer Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 4'3" | 1.3 m | |
weight | 132.3 lb. | 60.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #099 | Johto: #165
|
099
Moves
Abilities
Hyper Cutter | Protects against opponent-inflicted Attack drops. |
Shell Armor | Protects against critical hits. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Vicegrip | 55 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Bubble | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
5 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
12 | Vicegrip | 55 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
16 | Harden | -- | 30 | -- | Raises the user's Defense by one stage. | ||
23 | Stomp | 65 | 20 | 100% | Has a 30% chance to make the target flinch. | ||
27 | Guillotine | 1 | 5 | 30% | Causes a one-hit KO. | ||
38 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
49 | Crabhammer | 90 | 10 | 90% | Has an increased chance for a critical hit. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Icy Wind | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM31 | Mud-slap | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM35 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM49 | Fury Cutter | 20 | 20 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Whirlpool | 35 | 15 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Slam | 80 | 20 | 75% | Inflicts regular damage with no additional effect. | ||
Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
Haze | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. | ||
Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 55 | 220 - 314 | 220 - 314 | 220 - 314 |
Attack | 130 | 238 - 323 | 265 - 359 | 291 - 394 |
Defense | 115 | 211 - 296 | 235 - 329 | 258 - 361 |
Sp. Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Speed | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
TOTAL | 475 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
206 | 1,000,000 | 60 | 70 | Attack: 2 points |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | The larger pincer has 10,000- horsepower strength. However, it is so heavy, it is difficult to aim. |
White 2 | |
Black | |
White | |
Diamond | The larger pincer has 10,000- horsepower strength. However, it is so heavy, it is difficult to aim. |
Pearl | |
Platinum | |
HeartGold | It can hardly lift its massive, overgrown pincer. The pincer's size makes it difficult to aim properly. |
SoulSilver | Its pincers grow peculiarly large. If it lifts the pincers too fast, it loses its balance and staggers. |
Ruby | KINGLER has an enormous, oversized claw. It waves this huge claw in the air to communicate with others.However, because the claw is so heavy, the Pokemon quickly tires. |
Sapphire | |
Emerald | |
FireRed | Its large and hard pincer has 10,000- horsepower strength. However, being so big, it is unwieldy to move. |
LeafGreen | The large pincer has 10,000-horsepower crushing force. However, its huge size makes it unwieldy to use. |
Gold | It can hardly lift its massive, overgrown pincer.The pincer's size makes it difficult to aim properly. |
Silver | Its pincers grow peculiarly large. If it lifts thepincers too fast, it loses its balance and staggers. |
Crystal | Its oversized claw is very powerful, but when it's notin battle, the claw just gets in the way. |
Red | The large pincer has 10000 hp of crushing power.However, its huge size makes it unwieldy to use. |
Blue | |
Yellow | One claw grew massively and as hard as steel.It has 10,000-HP strength. However, it is too heavy. |
Other
Name Etymology | King (as in ruler) + ler (as in angler, its claw) |
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← #098 Krabby | #100 Voltorb → |