Kirlia #281
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← #280 Ralts | #282 Gardevoir → |
Kirlia #281 - Emotion Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'7" | 0.8 m | |
weight | 44.5 lb. | 20.2 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #281 | Hoenn: #030
|
281
Family
#280 - Ralts | #281 - Kirlia Lv. 20 | #282 - Gardevoir Lv. 30 |
#475 - Gallade Dawn Stone (male) |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Indeterminate | 5,100 |
Locations
Where to catch Kirlia in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Route 203 | 6 | Walking in tall grass or a cave | 1% |
Route 204 (South, Towards Jubilife City) | 6 | Walking in tall grass or a cave | 1% |
Where to catch Kirlia in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Route 209 | 18-19 | Walking in tall grass or a cave | 22% |
Route 212 (North, Towards Hearthome City) | 22-24 | Walking in tall grass or a cave | 20% |
Moves
Abilities
Synchronize | Copies burns, paralysis, and poison received onto the Pokemon that inflicted them. |
Trace | Copies an opponent's ability upon entering battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
1 | Teleport | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. | ||
1 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
6 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
10 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
12 | Teleport | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. | ||
17 | Lucky Chant | -- | 30 | -- | Prevents the target from scoring critical hits for five turns. | ||
22 | Magical Leaf | 60 | 20 | -- | Never misses. | ||
25 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
31 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
36 | Imprison | -- | 10 | -- | Prevents the target from using any moves that the user also knows. | ||
39 | Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
45 | Charm | -- | 20 | 100% | Lowers the target's Attack by two stages. | ||
50 | Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
53 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
TM49 | Snatch | -- | 10 | -- | Steals the target's move, if it's self-targeted. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM67 | Recycle | -- | 10 | -- | User recovers the item it last used up. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
Destiny Bond | -- | 5 | -- | If the user faints this turn, the target automatically will, too. | ||
Mean Look | -- | 5 | -- | Prevents the target from leaving battle. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
Memento | -- | 10 | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. | ||
Grudge | -- | 5 | -- | When the user faints, the PP of the move that fainted it will be reduced to 0. | ||
Shadow Sneak | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 38 | 186 - 280 | 186 - 280 | 186 - 280 |
Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Speed | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
TOTAL | 278 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
140 | 1,250,000 | 120 | 35 | Special Attack: 2 points |
Damage Taken
1x
0.5x
1x
1x
1x
1x
2x
2x
1x
1x
1x
1x
1x
0.5x
1x
1x
2x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | If its Trainer becomes happy, it overflows with energy, dancing joyously while spinning about. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It has a psychic power that enables it to distort the space around it and see into the future. |
SoulSilver | |
Ruby | It is said that a KIRLIA that is exposed to the positive emotions of its TRAINER grows beautiful.This Pokemon controls psychokinetic powers with its highly developed brain. |
Sapphire | KIRLIA uses the horns on its head to amplify its psychokinetic power. When the Pokemon uses its power,the air around it becomes distorted, creating mirages of nonexistent scenery. |
Emerald | A KIRLIA has the psychic power to create a rip in the dimensions and see into the future. It is said to dance with pleasure on sunny mornings. |
FireRed | The cheerful spirit of its TRAINER gives it energy for its psychokinetic power. It spins and dances when happy. |
LeafGreen |
Other
Name Etymology | As in Kirlian photography |
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← #280 Ralts | #282 Gardevoir → |