Klefki #707
Sections
Generations
- 6th (XY)
More Pokemon
← #706 Goodra | #708 Phantump → |
Klefki #707 - Key Ring Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 1'8" | 0.2 m | |
weight | 6.6 lb. | 3.0 kg | |
generation |
6th (Pokemon X & Y) National: #707
|
707
Family
#707 - Klefki |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Mineral | 5,100 |
Moves
Abilities
Prankster | Raises non-damaging moves' priority by one stage. |
Magician | Steals the target's held item when the bearer uses a damaging move. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Fairy Lock | -- | 10 | -- | Prevents all Pokemon from fleeing or switching out during the next turn. | ||
5 | Fairy Wind | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
8 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
12 | Metal Sound | -- | 40 | 85% | Lowers the target's Special Defense by two stages. | ||
15 | Spikes | -- | 20 | -- | Scatters Spikes, hurting opposing Pokemon that switch in. | ||
18 | Draining Kiss | 50 | 10 | 100% | Drains 75% of the damage inflicted to heal the user. | ||
23 | Crafty Shield | -- | 10 | -- | Protects all friendly Pokemon from non-damaging moves. | ||
27 | Foul Play | 95 | 15 | 100% | Calculates damage with the target's attacking stat. | ||
32 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
34 | Mirror Shot | 65 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
36 | Imprison | -- | 10 | -- | Prevents the target from using any moves that the user also knows. | ||
40 | Recycle | -- | 10 | -- | User recovers the item it last used up. | ||
43 | Play Rough | 90 | 10 | 90% | Has a 10% chance to lower the target's Attack by one stage. | ||
44 | Magic Room | -- | 10 | -- | Negates held items for five turns. | ||
50 | Heal Block | -- | 15 | 100% | Prevents target from restoring its HP for five turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM99 | Dazzling Gleam | 80 | 10 | 100% | Inflicts regular damage with no additional effect. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Thief | 40 | 10 | 100% | Takes the target's item. | ||
Lock-on | -- | 5 | -- | Ensures that the user's next move will hit the target. | ||
Iron Defense | -- | 15 | -- | Raises the user's Defense by two stages. | ||
Switcheroo | -- | 10 | 100% | User and target swap items. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 57 | 224 - 318 | 224 - 318 | 224 - 318 |
Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Defense | 91 | 168 - 252 | 187 - 281 | 205 - 309 |
Sp. Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Defense | 87 | 161 - 245 | 179 - 273 | 196 - 300 |
Speed | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
TOTAL | 470 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
165 | 800,000 | 75 | 70 | Defense: 1 point |
Damage Taken
0.5x
1x
0.5x
0x
2x
0.5x
0.25x
1x
1x
2x
1x
0.5x
1x
0.5x
0.5x
0x
0.5x
0.5x
|
Flavortext
← #706 Goodra | #708 Phantump → |