← #600 Klang | #602 Tynamo → |
Klinklang #601 - Gear Pokemon
|
type | ||
---|---|---|---|
gender | Genderless | ||
height | 2'0" | 0.6 m | |
weight | 178.6 lb. | 81.0 kg | |
generation |
5th (Black & White) National: #601 | Unova: #107
|
601
Family
#599 - Klink | #600 - Klang Lv. 38 | #601 - Klinklang Lv. 49 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Mineral | 5,100 |
Moves
Abilities
Plus | Increases Special Attack to 1.5× when a friendly Pokemon has Minus. |
Minus | Increases Special Attack to 1.5× when a friendly Pokemon has Plus. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Vicegrip | 55 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Thundershock | 40 | 30 | 100% | Has a 10% chance to paralyze the target. | ||
1 | Zap Cannon | 120 | 5 | 50% | Has a 100% chance to paralyze the target. | ||
1 | Charge | -- | 20 | -- | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | ||
1 | Gear Grind | 50 | 15 | 85% | Hits twice in one turn. | ||
1 | Magnetic Flux | -- | 20 | -- | Raises the Defense and Special Defense of all friendly Pokemon with Plus or Minus by one stage. | ||
6 | Charge | -- | 20 | -- | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | ||
11 | Thundershock | 40 | 30 | 100% | Has a 10% chance to paralyze the target. | ||
16 | Gear Grind | 50 | 15 | 85% | Hits twice in one turn. | ||
21 | Bind | 15 | 20 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
25 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
31 | Autotomize | -- | 15 | -- | Raises the user's Speed by two stages and halves the user's weight. | ||
36 | Mirror Shot | 65 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
40 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
44 | Discharge | 80 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
48 | Metal Sound | -- | 40 | 85% | Lowers the target's Special Defense by two stages. | ||
54 | Shift Gear | -- | 10 | -- | Raises the user's Attack by one stage and its Speed by two stages. | ||
60 | Lock-on | -- | 5 | -- | Ensures that the user's next move will hit the target. | ||
66 | Zap Cannon | 120 | 5 | 50% | Has a 100% chance to paralyze the target. | ||
72 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
76 | Magnetic Flux | -- | 20 | -- | Raises the Defense and Special Defense of all friendly Pokemon with Plus or Minus by one stage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM69 | Rock Polish | -- | 20 | -- | Raises the user's Speed by two stages. | ||
TM72 | Volt Switch | 70 | 20 | 100% | User must switch out after attacking. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | ||
TM93 | Wild Charge | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 |
Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Defense | 115 | 211 - 296 | 235 - 329 | 258 - 361 |
Sp. Attack | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Speed | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
TOTAL | 520 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
234 | 1,059,860 | 30 | 70 | Defense: 3 points |
Damage Taken
0.5x
2x
0.5x
0x
2x
0.5x
0.5x
1x
0.5x
2x
1x
0.5x
1x
0.5x
0.5x
0.5x
1x
0.5x
|
Images
Black | |
White |
Flavortext
Black 2 | The minigear spins at high speed. Then the energy from the red core charges the minigear to make it ready to fire. |
White 2 | |
Black | Its red core functions as an energy tank. It fires the charged energy through its spikes into an area. |
White |
← #600 Klang | #602 Tynamo → |