← #607 Litwick | #609 Chandelure → |
Lampent #608 - Lamp Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 2'0" | 0.6 m | |
weight | 28.7 lb. | 13.0 kg | |
generation |
5th (Black & White) National: #608 | Unova: #114
|
608
Family
#607 - Litwick | #608 - Lampent Lv. 41 | #609 - Chandelure Dusk Stone |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Indeterminate | 5,100 |
Moves
Abilities
Flash Fire | Protects against Fire moves. Once one has been blocked, the Pokemon's own Fire moves inflict 1.5× damage until it leaves battle. |
Flame Body | Has a 30% chance of burning attacking Pokemon on contact. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Ember | 40 | 25 | 100% | Has a 10% chance to burn the target. | ||
1 | Minimize | -- | 20 | -- | Raises the user's evasion by two stages. | ||
1 | Smog | 20 | 20 | 70% | Has a 40% chance to poison the target. | ||
1 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
3 | Minimize | -- | 20 | -- | Raises the user's evasion by two stages. | ||
5 | Smog | 20 | 20 | 70% | Has a 40% chance to poison the target. | ||
7 | Fire Spin | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
10 | Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
13 | Night Shade | 1 | 15 | 100% | Inflicts damage equal to the user's level. | ||
16 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
20 | Flame Burst | 70 | 15 | 100% | Deals splash damage to Pokemon next to the target. | ||
24 | Imprison | -- | 10 | -- | Prevents the target from using any moves that the user also knows. | ||
28 | Hex | 50 | 10 | 100% | Has double power if the target has a major status ailment. | ||
33 | Memento | -- | 10 | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. | ||
38 | Inferno | 100 | 5 | 50% | Has a 100% chance to burn the target. | ||
45 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
53 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
61 | Pain Split | -- | 20 | -- | Sets the user's and targets's HP to the average of their current HP. | ||
69 | Overheat | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Flame Charge | 50 | 20 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM50 | Overheat | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM61 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
TM63 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | ||
TM97 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Acid | 40 | 30 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
Haze | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. | ||
Acid Armor | -- | 40 | -- | Raises the user's Defense by two stages. | ||
Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
Heat Wave | 100 | 10 | 90% | Has a 10% chance to burn the target. | ||
Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
Power Split | -- | 10 | -- | Averages Attack and Special Attack with the target. | ||
Clear Smog | 50 | 15 | -- | Removes all of the target's stat modifiers. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 |
Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Attack | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Sp. Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Speed | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
TOTAL | 370 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
130 | 1,059,860 | 90 | 70 | Special Attack: 2 points |
Damage Taken
0x
0x
1x
0.5x
2x
2x
0.25x
2x
0.5x
0.5x
2x
0.5x
1x
1x
0.5x
1x
2x
0.5x
|
Images
Black | |
White |
Flavortext
Black 2 | The spirits it absorbs fuel its baleful fire. It hangs around hospitals waiting for people to pass on. |
White 2 | |
Black | This ominous Pokemon is feared. Through cities it wanders, searching for the spirits of the fallen. |
White |
← #607 Litwick | #609 Chandelure → |